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Cruise for a Corpse

Delphine Software 1991
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: Amiga

Taking one of the most thrilling concepts of an old genre and combine it with the modern attributes of current computers. That is how Cruise for a Corpse can be described best. The conclusion at the beginning of a review? Well, I thought I could do it a bit differently than normal sometimes ;)

Crusader: No Regret

Origin 1996
Genre: Action
Rating: 5/6
Licence: Commercial
System: PC

Surprisingly shortly after the the release of Crusader: No Remorse, this sequel came out. However, once one actually plays the game, the surprise is gone. No Regret looks the same, plays the same and feels the same as its predecessor. This review will just cover the few differences, for general information about the gameplay, please refer to the review of the first game.

Crusader: No Remorse

Origin 1995
Genre: Action
Rating: 5/6
Licence: Commercial
System: PC

In the late 22nd century, the world has fallen into a dark age. Huge worldwide corporations are ruling with an iron fist. Personal freedom has been more or less abolished, order is kept by heavily armed military units roaming the streets. The protagonist is a member of an elite unit called 'Silencers'. After botching the assignment to kill a few unarmed civilians, they are ambushed a combat robot belonging to their own forces. Everybody but the protagonist is killed. Opening his eyes to the horrors of this regime, he joins the resistence.

Crypto Cube

DesignWare 1983
Genre: Puzzle
Rating: 3/6
Licence: Commercial
System: PC

Crypto Cube was part of IBM's Education Family of games. It was written in 1983 and contains subject matter from that time. For instance, the computer terms are somewhat out of date. It's fun for a little while to see what some of the old games used to be like but is nothing extraordinary.

Crystals of Arborea

Silmarils 1990
Genre: RPG
Rating: 5/6
Licence: Commercial
System: PC

Effectively Ishar 0, Crystals of Arborea introduces the player to the land of Arborea, which has later spawned three Ishar game. The evil god Morgoth has submerged most of the world, save for a small island, where he keeps the enslaved humans, elves, gnomes and others. Only you, the elven prince Jarel and your six companions were not influenced by Morgoth, and now have to defeat him. To do so, you will need to find four crystals and place them on the top of four towers. Morgoth takes you quite seriously, though, sending legions of his followers to stop you or find the crystals first. If everything else fails, he will meet you at the last tower to personally prevent you from placing the last crystal.

Curse of Enchantia

Core Design 1992
Genre: Adventure
Rating: 1/6
Licence: Commercial
System: Amiga

1992. Sierra had left the Amiga market (only to return silently later again, but that's another story), other companies tried to fill the gap. Core Design (these days known as the makers of horrible action games featuring big breasts) did it most successfully - they almost perfectly took Sierra's place with their Adventures! Not so much in serial output, but certainly concerning the quality of their products. Does that mean they made great classics with intriguing stories and witty puzzles which stood the test of time? Well, not exactly.

Curse of the Catacombs

Froggman 1993
Genre: Action
Rating: 4/6
Licence: Commercial
System: PC

Curse of the Catacombs is a re-release of the game Catacomb Armageddon, developed by Softdisk.

The technology used is an improved Catacombs 3-D engine, basically a slower predecessor of the Wolfenstein 3D engine, with Adlib audio which reminds one of the early Commander Keen games.


Nick Rogers 2011
Genre: Adventure
Rating: 5/6
Licence: Commercial
System: Interpreter

The king's protégé, engaged to his daughter and the future king's best friend: Your life looked good. Then, Prince Alsanter was murdered; stabbed with your knife by an unseen assassin while you were in the room with him. It might have been a setup, but who would believe you? Although the king and his court wizard do not believe in your guilt, they have no choice but to follow the verdict: guilty. Instead of execution, the king gives you a final chance: He has the wizard put a curse on you, turning you into an animal which is routinely hunted – either a rat, a fox or a snake. The only hope would be reaching another powerful wizard and, with his or her help, prove your innocence.

Cyber Empires

SSI 1992
Genre: Strategy, Action
Rating: 5/6
Licence: Commercial
System: PC

In the strategy genre, there is usually a distinction between high level strategy and low level tactics. Some games do one of them right, some excel at the other. Consolidating both levels into one game rarely works: It is the interface between the one which is hard to get right. One major aspect is that none of the levels may take up too much time, because otherwise, the players will forget about what happened on the other. How does this fare with Cyber Empires?

獣王記 (Jūōki)

Sega 1988
Genre: Action
Rating: 0/6
Licence: Commercial
System: Mega Drive

When it was time to sell SEGA's new console they needed something spectacular to showcase it. You know how this thing goes, wrap it with something everybody loves, such as this arcade beat-them-up, and put it in a new shiny envelope to attract buyers.

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