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Games - 1986 (54 result(s))

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Ping-Pong

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Konami 1986
Genre: Sport
Rating: 4/6
Licence: Commercial
System: C64

Yeah, I know… I'd rather play normal tennis :) but for those without enough space or without the physical condition, the Ping Pong (table tennis) would do. And, to be sincere, table tennis is a pretty decent way to lose you evening.


Prospector Pete

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British Software 1986
Genre: Action
Rating: 4/6
Licence: Commercial
System: Plus/4

At dusk, somewhere in a dusty desert village, the work of Prospector Pete begins. As always, he descents to the dark tunnel, and as always, a colleague takes the ladder away after him to corral him. He knows the feeling of being jailed.


Quazatron

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Graftgold / Hewson 1986
Genre: Action
Rating: 4/6
Licence: Commercial
System: ZX Spectrum

Paradroid had been a huge hit on the C64, so ports were the logical step. For the Spectrum, Graftgold decided a straight port wouldn't be possible, as the game very much depends on the smooth scrolling into all directions. And while they were at it, they decided to change quite a few more things on the way.


R.A.F.

raf01.png
Meisters 1986
Genre: Strategy
Rating: 5/6
Licence: Freeware
System: C64

Tired of all these modern 'anti-terror' - games? Hunting evil guys of whom you have no idea what kind of evil they've done gets boring? You're fed up with working for an anonymous 'government' with more than questionable ideals? Then choose the other side: become a terrorist!


Rampage

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Bally Midway / Activision 1986
Genre: Action
Rating: 4/6
Licence: Commercial
System: Atari ST

This is gonna be a short one, as there's not much to describe in terms of storyline and plot. Straightforward coin-op/arcade stuff here, which is a genre I usually won't rave about. Rampage has that little something that makes certain games so addictive, though.


Saboteur

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Durell Software 1986
Genre: Action
Rating: 5/6
Licence: Commercial
System: ZX Spectrum

Of all Spectrum games, Saboteur was one of the most unique and entertaining ones. Unlike most Spectrum games, it was neither pure action, nor a text adventure, and not even an arcade. The game was a blend of action and puzzle; quick thinking was more important than quick fingers, and keeping your cool was they key to success. Good memory or at least decent mapping skills were not useless, either.


Sky Kid

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Namco 1986
Genre: Action
Rating: 4/6
Licence: Commercial
System: NES

The old NES had a big deal of arcade games on it's repertoire. One of them, this small classic, puts in your hand an aviator from the first world war, in an attempt to destroy the enemy base.

Of course, they take some liberties, such as adding self-propelled aircraft cannons, a thing of the second war, but it still is about a sort of Red Baron fighting in the skies.


Super Sprint

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Atari Games / Electric Dreams 1986
Genre: Sport, Action
Rating: 3/6
Licence: Commercial
System: Atari ST

Finally - the classic when it comes to top-down racers. You'll find exactly the same elements as in the later imitations. Namely: Fast and simple racing round courses which stretch exactly across the screen and randomly appearing power-ups which can be picked up by driving over them. In this case, the latter consist of bonus points and wrenches. Wrenches can be used to tune your car (motor, tires, you name it) - another standard feature.


Superstar Ping-Pong

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Silvertime 1986
Genre: Sport
Rating: 2/6
Licence: Commercial
System: C64

First there was ping-pong. Then it got more 'official' and was called table tennis. Then nothing happened. And people waited for another evolution. But they really had to wait for a long time! Until the late 20th century to be exact. Then the messiah arrived: Pong! It took the basic ping- pong concept to whole new heights by adding an artificial opponent and making it all digital.


The Bard's Tale II: Destiny Knight

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Interplay 1986
Genre: RPG
Rating: 5/6
Licence: Commercial
System: PC

If you enjoyed the first game, Tales of the Unknown: The Bard's Tale, you'll enjoy this one as well. The play style is almost completely identical. The artwork, though limited to 16 colors, was well done in my opinion. The music was much better on the alternate systems (Amiga, Commodore 64, Apple IIgs, etc...) but they did the best they could with the PC's speaker.



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