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Fishing Derby

Activision 1980
Genre: Sport, Action
Rating: 2/6
Licence: Commercial
System: Atari 2600

Being better than your opponent. It's one of life's basic struggles, repeating itself over and over again. The fight to be the best, to gain glory and have the loser hang his head in shame and admit bitter defeat.

Fist +

Melbourne House 1988
Genre: Action, Sport
Rating: 4/6
Licence: Commercial
System: C64

The Way of the Exploding Fist was good. International Karate surpassed it, though. Fist 2 was absolutely awful. IK+ carried on the original legacy and intelligently extended the gameplay. Time to strike back!

Fist 2: The Legend Continues

Melbourne House 1986
Genre: Action
Rating: 2/6
Licence: Commercial
System: C64

Karate Champ, The Way of the Exploding Fist, International Karate - how can anyone manage to drive these great games into the ground? Is it even possible? Unfortunately, the answer is yes.

Fist 2 mixes the fighting style of the mentioned games with a more 'freestyle' approach (which would later become Double Dragon). Instead of duelling, the protagonist walks around freely in a landscape. From time to time, he meets an enemy whom he then beats up.


Delphine 1993
Genre: Adventure, Action
Rating: 5/6
Licence: Commercial
System: PC

With a gun and no memory you end doing what anybody in your situation would do: living an action filled sci-fi adventure through alien worlds. Sounds typical, yet it is quite a different platform game.

Fleet Defender

Microprose 1994
Genre: Simulation
Rating: 5/6
Licence: Commercial
System: PC

I now take you back to 1995. Me and my brother are absolute Formula One Grand Prix addicts. We develop this respect for Microprose games, as we witness so many awesome titles Microprose has released.

Flight of the Amazon Queen

Interactive Binary Illusions 1995
Genre: Adventure
Rating: 5/6
Licence: Freeware
System: PC

Flight of the Amazon Queen is a point and click adventure released in 1995 for Amiga and DOS by Interactive Binary Illusions. It comes on floppies, and there are also CD versions which have full voice-overs. The game has been freewared and can be played in ScummVM.

Flight Unlimited

Looking Glass 1995
Genre: Simulation
Rating: 3/6
Licence: Commercial
System: PC

First, an important word of warning: If you don't own a decent analogue joystick (and have it ready), don't bother with this game! Keyboard controls exist, but they are totally useless and will prevent any fun from developing. Now that this is off the table, what is Flight Unlimited? How did they attempt to fill the gameplay/goal void which usually plagues civilian flight simulators? First, you have to understand that rather than simulating a regular aircraft, this game is about aerial-acrobatics. If you think looping, you've got the right idea (though that is, of course, not the only maneuver you will perform).


Taito 1989
Genre: Puzzle
Rating: 5/6
Licence: Commercial
System: NES

All you have to do for winning is breaking a wall of blocks. But be careful, because what sounds simple, with a bit of bad planning will end being unsolvable on this quick puzzle game.

How? You may ask. Well, skipping ahead a bit, without having explained anything yet, you should know that if you ever end with the last block of a kind, and the requirements for finishing the levels haven't been met, you lose a life.

Floor 13

P.S.I. / Virgin 1992
Genre: Strategy
Rating: 3/6
Licence: Commercial
System: Amiga

Finally – your long-awaited promotion: Director General of the Department of Agriculture and Fisheries! Located on the thirteenth floor in an unconspicuous office building, many deem it an incredibly boring, bureaucratic job. What they don't know is that this name is just a cover; in fact, you've just become the chief of the country's secret police. And it's not just any fictional or anonymous third-world country, but the United Kingdom of Great Britain and Northern Ireland.

Flug 714 nach Sydney

Mr Creosote 1996
Genre: Adventure
Rating: 1/6
Licence: Freeware
System: PC

My second text adventure. 'Flight 714 to Sydney' is a Tintin comic, and the game follows it pretty closely... until the second half which is pretty much skipped completely, because I didn't like all that alien stuff.

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