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Games - 1986 (54 result(s))

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The Detective Game

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Argus Press Software 1986
Genre: Adventure
Rating: 5/6
Licence: Commercial
System: C64

The name says it all. End of review. Ok, that would have been a little too unsatisfying. So here's the obvious: In 'The Detective Game', you take the role of a detective. This (very British) detective is called to the residence of millionaire Angus McFungus to investigate the murder of the owner himself. The body's still warm, and the murderer has to be amongst the people currently present. All the clues are scattered around the house, all you have to do is find them, put together the evidence and arrest the right person - and survive.


The King of Chicago

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Cinemaware 1986
Genre: Adventure, Action
Rating: 2/6
Licence: Commercial
System: Amiga

The early and mid-90s - the wake of the CD-Rom as a games medium. Because the games themselves didn't need this space yet, tons of 'interactive movies' filled the shelves of the stores. Those were rarely more than a collection of movie clips and the players' only activity was to make a few (often pretty futile) decisions between the scenes. Many see 7th Guest as the beginning of this development.


The Legend of Zelda

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Nintendo 1986
Genre: RPG, Adventure
Rating: 4/6
Licence: Commercial
System: NES

You thought we were too nerdy, and would say this is too much of a mainstream game for us, didn't you? Well, we may be, but still it's one of the most important console adventure/RPG games, mostly because it created a brand new genre which, sadly, is nearly dead.


The Pawn

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Magnetic Scrolls 1986
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: Amiga

Europe's answer to Infocom wasn't in fact all that similar to its american counterpart. Apart from the obvious facts of being founded a lot later and surviving longer, Magnetic Scrolls developed their games for a completely different market. While Infocom was still stuck with the inferior 'typewriters' ruling the US market (to this day), Magnetic Scrolls wrote their games for 'home computers' - with the European market in mind, where these machines were immensely popular. The Pawn, their first game, was developed for the Sinclair QL, a then brand new computer which turned out to be a very bad flop. The game was ported to the other new 16 bit machines: the Atari ST and the Amiga. These versions first showed how fresh Magnetic Scrolls' approach to the genre was: they featured a set of graphics showing the settings in stunning quality! The later ports to the ever-popular 8 bit platforms (C64, Sinclair Spectrum) had to live without these graphics again.


The Way of the Tiger

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Gremlin Graphics Software Ltd 1986
Genre: Action
Rating: 5/6
Licence: Commercial
System: ZX Spectrum

Dedicated to all true beat 'em up fans! You are to take part in the most bizarre and outlandish tournament, where the common reality strangely overlaps with a mythical fantasy world, which yet oddly enough perfectly resonates with the martial arts theme of the game. You, a fighting ninja warrior (with a bit of shaolin flair) are to encounter and defeat a number of fearsome opponents, and to compete in three major fighting styles featured in the game, specifically unarmed combat, pole and sword fighting. Accept the challenge if you dare, and may the victory be yours! Absolute masterpiece of its own time and platform, and quite honestly the best and most enjoyable fighting game I ever played on Spectrum.


They Stole A Million

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Ariolasoft 1986
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: C64

Money = good. Long and hard work = bad. Quick illegal money = perfect solution! These equations sum up your motivation. But stealing a few wallets won't do any good. You want the real thing: become a criminal mastermind!


Trail Blazer

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Mr. Chip / Gremlin Graphics 1986
Genre: Action
Rating: 4/6
Licence: Commercial
System: Atari ST

A football rolling along courses made of coloured tiles, trying to make it to the end before time runs out. The colour of the ground indicates different effects on the ball: yellow increases speed, green decreases it, white makes it bounce, magenta bounces it back and cyan switched left/right controls. Rolling into holes (black) makes the ball fall into the void of space... only to bounce up again a moment later (but at a loss of time).


Trinity

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Infocom 1986
Genre: Adventure
Rating: 5/6
Licence: Commercial
System: PC

One could argue Trinity came three years too late. The US Senate refused to ratify SALT II even already a couple of years earlier, the civil Korean Air Lines Flight 007 was shot down out of paranoia in September '83, the Able Archer excercise showed a new quality of macho provocation, and at the end of the same year, the German parliament finally made way for the implementation of the NATO Double-Track Decision, i.e. the stationing of new nuclear missiles right at the iron curtain separating Europe. The most striking example of fictional media coverage of this new height of tension certainly was The Day After, first shown on TV the very same year. In 1986, when Trinity was released, even though the situation certainly was anything but stable, things seemed to be developing in the opposite direction already again. Had Infocom taken too long to deliver their treatment of the mainstream fear of nuclear war?


Ultima I: The First Age of Darkness

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Origin 1986
Genre: RPG
Rating: 5/6
Licence: Commercial
System: C64, PC (DOS)

For me (and, I guess, not only for me), the Ultima games are the ultimate experience in RPGs. Featuring a great depht in gameplay, and a fantastic blend of story and unfolding things, Ultima games (and especially Ultima V and VII) are true master-pieces of computer gaming.


Uridium

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Graftgold 1986
Genre: Action
Rating: 5/6
Licence: Commercial
System: C64

The alien invasion of Earth is afoot, and there's just no way to stop the attacking forces by conventional means. Even if the puny earthling forces manage to destroy one wave, countless more are just waiting to take its place. So the humans recognize their only chance is to go to the source and cut off the invaders' supplies.



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