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Indiana Jones and his Desktop Adventures

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Lucas Arts 1996
Genre: Adventure, Action
Rating: 3/6
Licence: Commercial
System: PC

The daily life of Dr. Henry Jones Jr. Somewhere in Central America, he's carrying out his archeological duties. It all starts with his colleague Marcus Brody giving him his latest assignment. It usually concerns finding an artifact before a competing archeologist does, freeing someone from the clutches of the nazis or something similar. The best thing about it: every time you start the game, you get a different adventure to play. Or at least that's what the advertisement says.


Indiana Jones and the Fate of Atlantis

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Lucas Arts 1992
Genre: Adventure
Rating: 5/6
Licence: Commercial
System: Amiga

Indiana Jones - George Lucas' and Steven Spielberg's tribute to old 'pulp' adventure stories. Or is it the pure commercialism re-using old ideas? Hyper-mega-commercial of course. One thing is for sure though: the movies are highly entertaining, not a very deep story or multi-dimensional characters, but archetype villains fighting against a lone hero who is everything but perfect on the surface, but has a heart of gold and of course the athletic skills necessary to deliver a punch or two.


Indiana Jones and the Last Crusade

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Lucasfilm Games 1990
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: Amiga

Indiana Jones and the Last Crusade - the last of the movies (well, at least they said it then), and the first Indiana Jones movie to become an Adventure game (the second time Lucasfilm used its software branch to make an Adventure game of any movie). Huge expectations, because in an Adventure, storytelling has to be a little better than in a simple action game throwing a few snakes at a whip-wielding hero sprite.


Indianapolis 500

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Papyrus 1989
Genre: Sport, Simulation
Rating: 5/6
Licence: Commercial
System: PC

'Indianapolis 500' is one of the first racing sims that kept me from doing anything else than racing around the famous 'Brickyard'. The game itself is actually quite simple: The Indianapolis Raceway is the only track and you can choose from three different cars. But the ultimate challenge, to finish the Indy 500 race (which takes about 2-3 hours of pure racing time) is what keeps you motivated. And very rarely you will have this satifying feeling of seeing the chequered flag.


Indy Heat

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Tradewest 1992
Genre: Sport
Rating: 3.5/6
Licence: Commercial
System: Amiga

[Wandrell] Going back to the old magazines we found a game from a genre that used to be quite popular back on the arcade galleries, indy racers, I suppose we could call them, or just top-down multiplayer F1 racing.


Indycar Racing

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Papyrus 1993
Genre: Sport, Simulation
Rating: 5/6
Licence: Commercial
System: PC

IndyCar Racing is a racing-simulation with the famous IndyCar(now: Cart) theme.

Like in the majority of racing-simulations the view is the driver's perspective. The car's gameplay is excellent, also rookies get easy involved with it. The visualization was detailed and well ported from the original. IndyCar Racing belongs to the best racing-simulations of its time. The grade of realism could not handle with Grand Prix 2 but the game was the reference in the Indy500 category. Also in our days the gameplay is unbeaten. Visualization and Sound were innovative. For the first time there were textures on the cars, asphalt and on the sourroundings. The sound of the motor is very realistic. The 8 Race- and Speedways were lovingly copied.


Infidel

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Infocom 1983
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: PC

Adventuring started in the caves… the common themes of almost all early adventure games, whether they took place in the murky depth of a cave or even outside was that they were treasure hunts: The player's task was always to find special treasure items and collect or often also retrieve them to a safe place. Puzzles usually centered around physical manipulations of a relatively lifeless environment, mostly to open blocked doorways and avoid traps. As for settings, simple sword & sorcery fantasy worlds dominated the picture. Infidel, set in the contemporary 1980 of our own world, marks an interesting transition from those basic roots towards more thoughtful undertones.


Infra Arcana

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Martin Törnqvist 2011
Genre: RPG
Rating: 4/6
Licence: Freeware
System: PC

New England in the early 20th century. The legendary Cult of Starry Wisdom, fabled for their secretive behaviour and their great wealth, has been struck by an inexplicable tragedy. Their temple has fallen in disrepair, their members have either died, disappeared or scattered. The perfect opportunity for a treasure hunter like you to enter their once impenetrable sanctum to loot and pillage.


Inspektor Zebok: Das Erbe

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SillyWood Productions / bhv 1994
Genre: Adventure
Rating: 1/6
Licence: Commercial
System: PC

Inspector Zebok of homicide squad is called to Munich central station: A conductor has found a body in one of the compartments. This body claims to have died of a heart attack (!) and the doctor on call confirms this diagnosis. Nevertheless, it must have been murder, because otherwise, there would be no game! The victim's identity: An American solicitor who was supposed to meet with the members of the feudal family von Strelitz, bringing them their emigrant grandparents' will.


Interface

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Ben Vegiard 2009
Genre: Adventure
Rating: 4/6
Licence: Freeware
System: Interpreter

Sometimes, it's best to let a game's author to use his own words to describe his game: "Interface was conceived in about 1984 by a 14 year-old boy who wanted desperately to work for Infocom. [...] That boy grew up to be me. [...] To be true to my childhood delusions of grandeur, I have coded up the game as an exercise in 'what would it have been like' and to surprise a few fellow-gamer friends of mine. [...] Thus, you find before you a throw-back/relic delivered with care. While I don't pretend this to be a work of art, I do feel it's an honest attempt of which my 14 year-old version of me would have approved; warts, plot holes, and all. I hope the 1984 version of you, if applicable, enjoys as well." If that isn't the kind of game this site was made for...



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