
The ghost pirate One Eyed Jack (no relation to Twin Peaks) has kidnapped a little girl. A detective called Striker has located her, but just as he's about to free her again, a creepy clown doll comes to life and strangles him to death. Enter Striker's colleague: Edward Carnby, in a distincly more modern suit than the one he wore in the first game. Arriving at the mansion (appropriately called Hell's Kitchen), he's immediately faced with zombies... carrying machine guns.
When people start filming a western the local cowboy ghosts seem to dislike the idea and start causing mayhem. The only solution is calling Carnby, who will come, kick some asses, solve absurd puzzles and save an old friend.
Now what should you think of this? A pseudo-esoteric 3D Sim with an unusual soundtrack. Yeah... that pretty much describes it. That's all? Hell no, of course not. The goal of the game itself is a bit unclear, but usually you have to find your way out of the room you are in, which in some cases is not difficult at all - at least it seems so - just jumping up those stairs. Yeah, you think - the gravity is different in those rooms, some stairs are just moving away and not all the doors you might want to use as an exit are open - you sometimes have to use crystals to open the doors. Nasty thing about this is that you can't even leave through the door you entered all the time - nice surprise to fall down from just below the roof, defintely eliminates the possibility of using that door again - hehe.
Ambermoon is an action RPG made in 1993 by Thalion. Back at the time, it was one of the first role playing games with 3D graphics moving freely in a 360° surrounding. These elements are mixed with a 2D overhead map view. Other games like the Eye of the Beholder trilogy also had a 3D engine, but only in 45° tracker style. What all these games had in common was the unique story. Challenging, motivating and very well told.
Ambush at Sorinor is an improved sequel to Siege with a lot of needed improvements such as campaign mode and better unit variety. Athough it's just a string of all missions played in consecutive order, the campaign mode is interesting and actually tells a coherent fantasy story.
This inheritence came as a surprise: Even your husband Michael had never heard of these distant relatives of his before. Now, the last of the family Verlac has died and Michael is the only remaining heir of the nice estate in the small New England town of Anchorhead. Since this goes along well with his teaching job, you two decide to move there.
If there is one game that professional developers and publishers hate, it's Ancient Domains of Mystery (ADOM). The final version (1.0) released in late 2002, this freeware role-playing game that fits on a single floppy offers an unprecedented depth of character development and a length of gameplay that easily matches the longest games ever released. In fact, ADOM offers more replay value than any game released in the 21st Century, and unlike many of those games, it remains fun no matter how often you replay it.
It is very rare to find a shareware first-person roleplaying game. Ancients I: Death Watch is just that. Clearly copied from Bard's Tale with a few minor improvements and a much weaker story, Ancients is a second-tier game at best, but still interesting and entertaining enough to keep you playing for a few days. The game is designed in first person, where a group of four adventurers explores a city and various dungeons that are accessible from the houses. Featuring graphics comparable with the first Bard's Tale, mapping the city is quite difficult, and it does not get much better in the dungeons.
It is very unusual for a relatively unsuccessful game like Ancients I to have a sequel. Ancients II: Approaching Evil simply increases the scope of the original game, but offers little else.
Ancients II is a shareware first-person roleplaying game, where you take charge of a group of adventurers and travel the land, vanquishing the monsters. As is the case with the first part, I could not find a coherent story or the ultimate goal in this game. It is as if the designers were creating only a demo for a game engine and forgot to fill in a story. Or maybe the engine did not allow a quest system. Either way, the lack of the story makes the game very repetitive and boring.
Andromeda Apocalypse is a sequel to Andromeda Awakening, a game which, ironically, should really have had this one's title, because… you know… it was about the apocalyptic destruction of a whole world. The actual Apocalypse, on the other hand, is a rather slow-paced exploration game set in an abandoned space station (strictly speaking, it's a space ship, but of huge proportions). Strange naming aside, although there is a strong continuity between the games, it is not absolutely necessary to have played the predecessor.