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Games (1255 result(s))

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Alone in the Dark

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Infogrames 1992
Genre: Adventure, Action
Rating: 4.5/6
Licence: Commercial
System: PC

This game is loosely based on H.P. Lovecrafts works. So you can expect a decent horror atmosphere. And that's what the game is all about: the atmosphere! It is created mainly be the presentation. The graphics are an attempt to be as movie-like as possible. You're playing in third-person perspective. The perspective changes depending on the spot where your alter ego stands. You are of course always visible, but from different directions and angles! When walking around you sometimes have the feeling of real movie-cuts.


Alone in the Dark 2

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Infogrames 1994
Genre: Adventure, Action
Rating: 3/6
Licence: Commercial
System: PC

The ghost pirate One Eyed Jack (no relation to Twin Peaks) has kidnapped a little girl. A detective called Striker has located her, but just as he's about to free her again, a creepy clown doll comes to life and strangles him to death. Enter Striker's colleague: Edward Carnby, in a distincly more modern suit than the one he wore in the first game. Arriving at the mansion (appropriately called Hell's Kitchen), he's immediately faced with zombies... carrying machine guns.


Alone in the Dark 3

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Infogrames 1994
Genre: Adventure
Rating: 3/6
Licence: Commercial
System: PC

When people start filming a western the local cowboy ghosts seem to dislike the idea and start causing mayhem. The only solution is calling Carnby, who will come, kick some asses, solve absurd puzzles and save an old friend.


Alpha Waves

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Infogrames 1990
Genre: Simulation, Action
Rating: 4/6
Licence: Commercial
System: PC

Now what should you think of this? A pseudo-esoteric 3D Sim with an unusual soundtrack. Yeah... that pretty much describes it. That's all? Hell no, of course not. The goal of the game itself is a bit unclear, but usually you have to find your way out of the room you are in, which in some cases is not difficult at all - at least it seems so - just jumping up those stairs. Yeah, you think - the gravity is different in those rooms, some stairs are just moving away and not all the doors you might want to use as an exit are open - you sometimes have to use crystals to open the doors. Nasty thing about this is that you can't even leave through the door you entered all the time - nice surprise to fall down from just below the roof, defintely eliminates the possibility of using that door again - hehe.


Altered Destiny

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Accolade 1991
Genre: Adventure
Rating: 3/6
Licence: Commercial
System: Amiga
Have you ever wanted to play a 1980s/early 1990s yuppie? No, this is not Jones in the Fast Lane, even if certain parallels to Sierra cannot be denied. Accolade had entered the Adventure game market relatively late with a Sierra-like parser/graphics hybrid engine which already appeared anachronistic when it was first applied and even Sierra itself was already moving away from such a model at the time. Altered Destiny retains this clumsy interface which never made any sense, but at least the predominance of textual storytelling makes some sense in this case insofar that they acquired the talents of an Infocom veteran to write the game for them: Michael Berlyn (Infidel, Suspended).

Ambermoon

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Thalion 1993
Genre: RPG
Rating: 5/6
Licence: Commercial
System: Amiga

Ambermoon is an action RPG made in 1993 by Thalion. Back at the time, it was one of the first role playing games with 3D graphics moving freely in a 360° surrounding. These elements are mixed with a 2D overhead map view. Other games like the Eye of the Beholder trilogy also had a 3D engine, but only in 45° tracker style. What all these games had in common was the unique story. Challenging, motivating and very well told.


Ambush at Sorinor

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Mindcraft 1993
Genre: Strategy
Rating: 3.5/6
Licence: Commercial
System: PC

Ambush at Sorinor is an improved sequel to Siege with a lot of needed improvements such as campaign mode and better unit variety. Athough it's just a string of all missions played in consecutive order, the campaign mode is interesting and actually tells a coherent fantasy story.


Anchorhead

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Michael S. Gentry 1998
Genre: Adventure
Rating: 5/6
Licence: Freeware
System: Interpreter

This inheritence came as a surprise: Even your husband Michael had never heard of these distant relatives of his before. Now, the last of the family Verlac has died and Michael is the only remaining heir of the nice estate in the small New England town of Anchorhead. Since this goes along well with his teaching job, you two decide to move there.


Ancient Domains of Mystery

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Thomas Biskup 2002
Genre: RPG
Rating: 4.5/6
Licence: Freeware
System: PC

If there is one game that professional developers and publishers hate, it's Ancient Domains of Mystery (ADOM). The final version (1.0) released in late 2002, this freeware role-playing game that fits on a single floppy offers an unprecedented depth of character development and a length of gameplay that easily matches the longest games ever released. In fact, ADOM offers more replay value than any game released in the 21st Century, and unlike many of those games, it remains fun no matter how often you replay it.


Ancients I: Death Watch

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Farrware 1993
Genre: RPG
Rating: 3/6
Licence: Shareware
System: PC

It is very rare to find a shareware first-person roleplaying game. Ancients I: Death Watch is just that. Clearly copied from Bard's Tale with a few minor improvements and a much weaker story, Ancients is a second-tier game at best, but still interesting and entertaining enough to keep you playing for a few days. The game is designed in first person, where a group of four adventurers explores a city and various dungeons that are accessible from the houses. Featuring graphics comparable with the first Bard's Tale, mapping the city is quite difficult, and it does not get much better in the dungeons.



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