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Games (1266 result(s))

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Minigolf Plus

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Starbyte 1988
Genre: Action, Sport
Rating: 2/6
Licence: Commercial
System: Amiga
The established way of putting minigolf on the computer doesn't allow for much variation. You get your courses in an overhead view, aim and gauge your next stroke (usually using the mouse) and hope for the best. Minigolf Plus implements exactly that, for better or worse.

Mission Critical

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Legend Entertainment 1996
Genre: Adventure, Strategy
Rating: 3/6
Licence: Commercial
System: PC

Gateway 2 had been Legend Entertainment's last predominantly text-based adventure game. Then, the series jumped forward and became the first of the short-lived third generation Legend games. Oh, and it was called Mission Critical (without Gateway anywhere in the name). In spite of the missing licence, its heritage is quite noticeable. The player finds himself alone on an abandoned spaceship, in urgent need of repair, with many initially blocked off passages and bound for an as of yet unknown mission in an unknown part of space. Hm, maybe this isn't a sequel, after all, but rather a Gateway 2 remake with new graphics and a new interface?


Moai Kun

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Konami 1990
Genre: Puzzle, Action
Rating: 5/6
Licence: Commercial
System: NES

Use your head to break some blocks, move others, while a few enemies try to be annoying to avoid you from solving the many platform puzzles which form this game.

It seems the main character, a walking moai, an Easter Island statue, goes in search of smaller ones with some kind of relation to it. But well, as if one cares with this kind of game, the only impact it have is that you should get them to finish the level, so each one always is the same, but not in the same way. Start somewhere around the place, make your way to them and then reach the big doors to finish the level.


Modem Wars

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Ozark Softscape / Electronic Arts 1988
Genre: Strategy
Rating: 5/6
Licence: Shareware
System: PC

I usually try to present each game in its original version, i.e. on the system it was initially developed for. For Modem Wars, that would be the C64. However, I have to admit I can't get that version to work in my emulator - most likely due to my inability to set it up to emulate a modem connection. Since writing a review purely from memory violates the standards of the site, I had to go with the IBM PC port released a little later - please excuse this slip and if anyone can lend a hand getting the C64 version to run, feel free to drop me a line.


Monkey Island 2: Le Chuck's Revenge

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Lucas Arts 1992
Genre: Adventure
Rating: 6/6
Licence: Commercial
System: Amiga

Guybrush Threepwood, the slayer of ghost pirate Le Chuck is back! He's currently visiting Scabb Island, but unfortunately, his fame is starting to fade quite a bit - his companions are sick of hearing the same story all over again, his books about his adventure have ceased to sell, most people don't even recognize him anymore when he says his name. That is when even Guybrush notices it can't go on like that forever. To renew his fame and to have a new tale to tell, he wants to fulfill another heroic adventure, something many brave and strong men failed to do before him: find the legendary treasure Big Whoop!


Monopolize

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Frank R. Neal 1984
Genre: Strategy
Rating: 2/6
Licence: Freeware
System: PC

Monopoly... Monopoly... what was that again? Ah come on - you KNOW what Monopoly is! It's the pure capitalistic board game where you buy streets, railroad stations and similar and build houses and hotels charging your fellow players money if they dare to cross your streets. Sounds a bit... strange explaining it like that, but basically that is how Monopoly works. The players roll the dice and the street (or building) they land on can be bought if noone else owns it - if the latter is the case... it is indeed as I said before: You have to pay for setting your foot on it. If you own the street you land on you can build a house there - or a hotel if there are already four houses present. If you land on a railroadstation or the electric or water works you cannot build anything there. That's the rules in a nutshell.


Monty Python & the Quest for the Holy Grail

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7th Level 1996
Genre: Puzzle, Adventure
Rating: 3/6
Licence: Commercial
System: PC

932 A.D.... a group of knights in 14th century gear is stumbling around the country. Instead of horses, which they can't afford, their servants use coconut shells to simulate the appropriate medieval travelling sounds. It's King Arthur and his Knights of the Round Table - on a mission from God to search for the Holy Grail. Which is a bit silly, because God should really know where it is, right? But does he tell his faithful servants? No, he sends them on a wild goose chase instead. What a meany!


Monty Python's Complete Waste of Time

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7th Level 1994
Genre: Puzzle, Action
Rating: 4/6
Licence: Commercial
System: PC

Expect the unexpected. Monty Python got famous for crushing those long-standing conventions of comedy. A sketch is going nowhere? Ok, just stop it in the middle without the obligatory punch line. You'd never know what'd happen next (which makes it all the more ironic that these days, people (including yours truly) have learned to quote whole passages from the TV show and the movies word-by-word - which kind of misses the point). It's only appropriate that this, the third computer game bearing the name of Python and the first of a series of three, escapes any regular definitions which are usually attributed to 'games'.


Monty Python's Flying Circus

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Core Design / Virgin Games 1990
Genre: Action
Rating: 2/6
Licence: Commercial
System: Amiga

My brain hurts! A Gumby stars in this genre combo from British publisher Virgin Games. Following the stream of consciousness logic of Terry Gilliam's cartoon bits found in the series, the Gumby's head is planted on a fish body for some levels and re-attached to his human body later again (only to be put on a bird later), so that the player is treated both with Jump'n'Run and (underwater and aerial) Shooter parts.


Monty Python's The Meaning of Life

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7th Level 1997
Genre: Adventure, Puzzle
Rating: 2/6
Licence: Commercial
System: PC

It's funny that Life of Brian, by far the most popular and successful Monty Python film, never got turned into a game. Complete Waste of Time may have been the software equivalent of Flying Circus and The Holy Grail was obviously the film of the same name, which was immediately followed by The Meaning of Life. Another 'game' oddity in a similar fashion as its predecessors.



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