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Psycho Killer

Delta 4 Interactive / On-Line 1992
Genre: Adventure
Rating: 0/6
Licence: Commercial
System: Amiga

Games have disappeared into obscurity for the oddest reasons. Some faded away because of bad (or lack of) marketing. Some just came at the wrong time (e.g. when the genre they belonged to was already on the decline). Some just don't have the mass appeal, but became favourites in limited circles. And then there are games which are just crap. Like Psycho Killer.

Pub Trivia Simulator

Codemasters 1989
Genre: Puzzle
Rating: 3/6
Licence: Commercial
System: Amiga

Now here's a real test of important knowledge! Not sure what this has to do with pubs, though. Judging from the title screen, it might refer to some sort of quiz machine standing in a pub, but I've never seen one in real life. So, for me, this is a game about the things you might be talking about at a pub: TV, music, sports - you get the drift.


Spazz 2001
Genre: Action
Rating: 3/6
Licence: Freeware
System: PC

This picture shows Pudgy. Pudgy is neat blob-like creature which lives in a strange world. A very harsh and hostile world in fact. Hardly fitting for a peaceful creature like him! But well... his instinct to survive is strong enough to prevent that he gives up himself. So what should he do? He has to find a way out of this world.


Red Rat Software / Ocean 1992
Genre: Action, Puzzle
Rating: 4/6
Licence: Commercial
System: PC

If you ever got your hands on a couple of Dominoes, you have certainly noticed that normally there are only two ways to play with them: The cerebral way, that is by laying down patterns according to a set of rules, and the fun way, that is by standing them next to each other in (depending on patience and skill) shorter or longer lines and then toppling them over in order to make them cascade. Pushover introduces a third option, which is as full of the childish glee of watching those pieces fall as it offers a stimulating mental exercise.


Taito 1990
Genre: Puzzle
Rating: 4/6
Licence: Commercial
System: PC

Puzznic is one of the great games from the heyday of the puzzle-genre. The late 1980s/early 1990s brought a good number of these gems and well, here's one I really do like. The concept is fairly simple, which let's you concentrate on the problems the levels bring you. Basically you have to get matching pieces together to let them vanish. You can push them to the left and the right, but cannot lift them up. If you push them over an edge they fall down to the ground. Once all are gone you have completed the level. Simple as that, but difficult in many cases. While the first problems mainly consist of moving blocking pieces away and back again the higher levels face you with the problem of getting three pieces to vanish at once as there are uneven numbers of pieces of the same type. Also pretty soon the dreaded moving brick enters the stage - I seriously got to hate that thing! I have to admit I'm a bit weak in reacting fast, but you sort of have from time to time. You have to throw pieces on these moving things and down again. I tend to push my pieces too late... But seriously - don't think this game has any serious action-elements. It doesn't - I'm just slow. ;)


Nick Sumner 1988
Genre: Action
Rating: 3/6
Licence: Freeware
System: C64

Breakout with a unique twist: Instead of one, you're controlling four paddles at once. One on each side of the screen, so up and down move the ones on the left and right vertically, and left and right move the ones on top and bottom horizontally.

Quake II

id Software 1997
Genre: Action
Rating: 4/6
Licence: Commercial
System: PC

With a name that promises great things, Quake II can be likened to a ride on your favourite rollercoaster: a high intensity, adrenaline packed assault on the senses. Ultimately though, it leaves the player feeling a little empty.


Graftgold / Hewson 1986
Genre: Action
Rating: 4/6
Licence: Commercial
System: ZX Spectrum

Paradroid had been a huge hit on the C64, so ports were the logical step. For the Spectrum, Graftgold decided a straight port wouldn't be possible, as the game very much depends on the smooth scrolling into all directions. And while they were at it, they decided to change quite a few more things on the way.

Quest For Glory IV: Shadow of Darkness

Sierra 1993
Genre: RPG, Adventure
Rating: 4/6
Licence: Commercial
System: PC

Synopsis: Following the events of Quest for Glory III: Wages of War, the mighty hero of Corey and Lori Ann Cole's magnificent Quest for Glory series has been transported through sinister means to the Transylvania-esque land of Mordavia. Within this land, a dark plan is in motion to resurrect Avoozl the Dark One, an ancient being of immense evil. Our hero must not only defeat the dark master who seeks to bring about Avoozl's return, but must also survive encounters with old enemies thought gone. Will he succeed, or will Mordavia and the rest of Gloriana be plunged deep into the Shadows of Darkness?

Quest for Glory V: Dragon Fire

Sierra / Yosemite Entertainment 1998
Genre: Adventure, RPG
Rating: 3/6
Licence: Commercial
System: PC

[Herr M.] The Quest for Glory series always stood out for being one of the more interesting Adventure-RPG hybrids, for its quirky sense of humour and for being one of the better (if not the best) Sierra ‘Quests’. The fifth and final part ‘Dragon Fire’, was released to relatively high expectations, after a relatively long break, following the excellent ‘Shadows of Darkness’. It tried to break new grounds, while still keeping true to the original formula and delivering a satisfying finale at the same time. The big question is: Did it succeed?

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