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Games (1218 result(s))

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Rise Out from Dungeons

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ASCII 1983
Genre: Puzzle, Action
Rating: 4/6
Licence: Commercial
System: MSX

In just a few words: maze, running, shooting, little men, platforms, ladders, traps, goldbars, key, exit. But all these tags would hardly make a review, now would they? Yes, you're guessing right, this is another variation of the all-time legendary platformer Lode Runner, which funnily enough came out the same year, only this is apparently a very quick response to Broderbund from japanese ASCII. Although somewhat unaknowledged (unless you're lucky as me), it is still a nice and entertaining game with a slighty rehashed scheme.


Risk

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Bernstein-Zirkel 1988
Genre: Strategy
Rating: 4/6
Licence: Freeware
System: Amiga

Back in the 80s, today's concept of 'freeware' (i.e. 'free of charge, but with strings attached') was still completely unknown. Instead, we had 'PD' (Public Domain); maybe not in the numbers of 'freeware' today, but the amount of usable, fun free games wasn't actually lower. What was especially popular with both the developers and players was well-known, established game concepts. So let's have a look at this particular Risk variant.


River City Ransom

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Technos Japan 1989
Genre: Action
Rating: 4/6
Licence: Commercial
System: NES

Your girl has been kidnapped, and obviously it is up to you rescue her, punching, kicking and throwing anybody who gets in your way, while building up for the final match.

This is a fighting game, a side-scrolling one where you advance while a series of enemies comes towards you to be beaten to a pulp, and you do not need to do this alone, as a friend can be with you, adding fun, and danger as you can hit each other. But it is not in the fighting itself where the novelty lies. You techniques are just punching, kicking, grabing unconscious enemies or weapons and jumping, all of this while finding more powerful enemies as you advance. All this is as usual.


Road Rash

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Electronic Arts 1992
Genre: Sport, Action
Rating: 4/6
Licence: Commercial
System: Amiga

Road Rash - one of the few signature games of the Sega Mega Drive (apart from Sonic, of course). The Amiga and the Mega Drive had quite a few things in common hardware-wise, so porting this successful hit was only a question of time. A year after the original release, it finally appeared.


Robin & Orchid

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Ryan Veeder / Emily Boegheim 2013
Genre: Adventure
Rating: 3.5/6
Licence: Freeware
System: Interpreter

Robin & Orchid concerns ghost sightings in a church which are investigated by the student reporter Robin. Robin is on the job with Sharon and Orchid; she has got the notebook of chief editor Casey to consult and a polaroid camera to take photos to prove the sightings.


RoboSport

robosport01.png
The Dreamers Guild / Maxis / Ocean 1992
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: Amiga

[Mr Creosote] The years going by is often a pretty well-working filter when it comes to the value of cultural products. Important things are kept alive, but those which are not noteworthy disappear into obscurity. This makes looking back at a past time so much easier!


Rock 'n' Roll Racing

RockNRollRacing_00001.png
Interplay 1993
Genre: Action, Sport
Rating: 4/6
Licence: Commercial
System: SNES

I just want to mention this: This game has absolutely nothing to do with Rock 'n' Roll. Why the game is called this way I don't know - it can't be alone due to the fact that 'Born to be wild' is constantly coming out of the boxes.


Rock'n Roll

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Rainbow Arts 1989
Genre: Puzzle, Action
Rating: 5/6
Licence: Commercial
System: Amiga

Time to clean up your mouse again, because a small speck of dust is lethal in Rock'n Roll. Without any try at a backstory or an explanation about the situation, you have to control a little ball trapped in a maze. Your only goal is to escape and by that reach the next level where everything starts again.


Roll 'm Up

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Dommelsch 1999
Genre: Sport, Action
Rating: 3/6
Licence: Freeware
System: PC

Pinball games were the big hype for some time some years ago. It was all started by 21st Century Entertainment with their Pinball Dreams . In the following years, every company produced similar games in masses, most of them without any innovation as usual. But they were all commercial, sold for the 'normal' price of 50$ for one game including between merely one to up to four tables. The question how such a ridiculously high price can be justified was already valid back then.


S.T.U.N. Runner

stun01.png
Tengen / Domark 1990
Genre: Sport, Action
Rating: 2/6
Licence: Commercial
System: Atari ST

You've all gone through this: You see this amazing game, a technological marvel, a sensational experience. You buy the game, and then it turns out your own computer doesn't really seem to be up to it. These days, you'd just go out and buy a new video card or a faster processor, but in 1990, that just wasn't possible - because all hardware on the consumer market wouldn't have cut it in some cases. Cue S.T.U.N. Runner.



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