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Games (1224 result(s))

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Rock 'n' Roll Racing

RockNRollRacing_00001.png
Interplay 1993
Genre: Action, Sport
Rating: 4/6
Licence: Commercial
System: SNES

I just want to mention this: This game has absolutely nothing to do with Rock 'n' Roll. Why the game is called this way I don't know - it can't be alone due to the fact that 'Born to be wild' is constantly coming out of the boxes.


Rock'n Roll

rocknroll01.png
Rainbow Arts 1989
Genre: Puzzle, Action
Rating: 5/6
Licence: Commercial
System: Amiga

Time to clean up your mouse again, because a small speck of dust is lethal in Rock'n Roll. Without any try at a backstory or an explanation about the situation, you have to control a little ball trapped in a maze. Your only goal is to escape and by that reach the next level where everything starts again.


Roll 'm Up

rollmup01.png
Dommelsch 1999
Genre: Sport, Action
Rating: 3/6
Licence: Freeware
System: PC

Pinball games were the big hype for some time some years ago. It was all started by 21st Century Entertainment with their Pinball Dreams . In the following years, every company produced similar games in masses, most of them without any innovation as usual. But they were all commercial, sold for the 'normal' price of 50$ for one game including between merely one to up to four tables. The question how such a ridiculously high price can be justified was already valid back then.


S.T.U.N. Runner

stun01.png
Tengen / Domark 1990
Genre: Sport, Action
Rating: 2/6
Licence: Commercial
System: Atari ST

You've all gone through this: You see this amazing game, a technological marvel, a sensational experience. You buy the game, and then it turns out your own computer doesn't really seem to be up to it. These days, you'd just go out and buy a new video card or a faster processor, but in 1990, that just wasn't possible - because all hardware on the consumer market wouldn't have cut it in some cases. Cue S.T.U.N. Runner.


Sabor

sabor_01.png
Gamos Ltd. 1991
Genre: Action
Rating: 4/6
Licence: Commercial
System: PC

Here is a wonderful game – a simulation of hand-to-hand fighting created in a country that had been called the USSR. In the early 90s, the creation of computer games in the former Soviet Union still began to develop, and game "Sabor" is one of the brightest representatives of the dawn Russian entertainment industry.


Saboteur

saboteur01.png
Durell Software 1986
Genre: Action
Rating: 5/6
Licence: Commercial
System: ZX Spectrum

Of all Spectrum games, Saboteur was one of the most unique and entertaining ones. Unlike most Spectrum games, it was neither pure action, nor a text adventure, and not even an arcade. The game was a blend of action and puzzle; quick thinking was more important than quick fingers, and keeping your cool was they key to success. Good memory or at least decent mapping skills were not useless, either.


Sam & Max Hit the Road

samnmax01.png
Lucas Arts 1994
Genre: Adventure
Rating: 5/6
Licence: Commercial
System: PC

Which character appeared most in Lucas Arts' Adventure games? Chuck the Plant, I guess. Just counting the mammal characters, though, it's Sam & Max. Their creator, Steve Purcell had been drawing backgrounds for many of the games, and Sam, the dog, and Max, the rabbit, had small guest appearances (e.g. as an idol in front of the giant monkey head, as a costume on Booty Island and as a portrait in the Edison's motel). And then, it was time for their own game.


Santa's Xmas Caper

xmas_caper01.png
Zeppelin Games 1992
Genre: Action
Rating: 2/6
Licence: Commercial
System: Amiga

Santa Clause was already on his way to deliver presents when his flying sleigh was blown out of balance by a gust of wind – now the presents are dispersed all over the city. Time to go down and pick them all up again, because otherwise, so many children would cry themselves to sleep that night. Sniff…


Scenario: Theatre of War

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Starbyte 1992
Genre: Action, Strategy
Rating: 3/6
Licence: Commercial
System: C64

Formally set in the time of the First World War, Scenario pits four powers against each other in the struggle for supremacy over the European continent. Each player starts off with one selected territory and a small army and from there, it's aggressive expansion – into neutral territories first, and then head-to-head against the active opponents.


Screamer

01_Screamer_Titlescreen.png
Graffiti 1995
Genre: Sport, Simulation
Rating: 5/6
Licence: Commercial
System: PC

"3.. 2 .. 1 .. GO!" And right off the racers go with screaming tyres, tailgating each other eagerly to reach the lead position, which has to be defended at high speed. You snooze, you loose! With great care you have to worm your way past your opponents, while they try to slam you against the tunnel wall or slow you down by surrounding you from all sides. If you don't take care, you end up in the ditch real fast, where you have to struggle hard to reach up front again. Welcome to Screamer, one of the fastest racing games of the late nineties!



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