Games - Rated by: dregenrocks (4 result(s))


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Ambush at Sorinor

Mindcraft 1993
Genre: Strategy
Rating: 3.5/6
Licence: Commercial
System: PC

Ambush at Sorinor is an improved sequel to Siege with a lot of needed improvements such as campaign mode and better unit variety. Athough it's just a string of all missions played in consecutive order, the campaign mode is interesting and actually tells a coherent fantasy story.

Heart of Africa

Ozark Softscape 1985
Genre: Strategy, Adventure
Rating: 4.3/6
Licence: Commercial
System: C64

[dregenrocks] The player has to explore the continent of africa in search for a valuable tomb containing the so called "Heart Of Africa". You start in Cairo or another main african city at the coast and buy some basic equipment like a canoe, weapons, tools, food and gifts. With this stuff you start to explore the inner land, by canoeing down rivers or just by walking through the deserts, jungles and wide steppes of the continent. On the way you discover famous landmarks to earn some money and meet villagers, to earn some valueable informations about hidden crates and treasures (i.e. gold, silber, ivory). For this you have to give other treasures or a lot of gifts instead to the village-chiefs, who tell you about those secrets. You will also trade for food and may need to get back to one of the harbour-towns to refresh (save game), get money and new equpment. This will become a "treasure-trade-circle" until some chief may tell you about the "Heart Of Africa", your goal to get riches of your ancestor...


Dataeast 1993
Genre: RPG, Action
Rating: 5/6
Licence: Commercial
System: SNES

He wakes up in the mortuary. He doesn't know where he is. He doesn't know who he is. The only clue is a small, torn piece of paper in his pockets, telling him the address of a bar...
Well, that's the interesting beginning of an uncommon game. Shadowrun is one of the few adventures which are really unique concerning their feeling. During the game, you are drawn into the atmosphere of this gloomy piece of fiction. A world of powerful companies and powerless countries. You are right in the middle of it. Without identity. Everywhere you are threatened by violent mercenaries, but you don't know why they chase you.

Super Tennis

Tokyo Shoseki / Nintendo 1991
Genre: Sport
Rating: 4/6
Licence: Commercial
System: SNES

One thing before: I am, presumably like 99, 997% of humanity, not a tennis fan. Actually I detest tennis. Now the reader asks: "Why the hell does this guy write a review of a tennis game?" I am an employee at a public service und therefore working in several offices from time to time. There you have - you can easily imagine - a lot of time to fritter away. What are you doing then? That's right! Gaming! But what? Everyone who has ever spent eight hours playing Minesweeper or Solitaire knows that there are more refreshing games. Other games like Counterstrike that enforce themselves in huge network (2000 computers) are unsuitable either, if you don't want to surprise your boss with sudden "Yeah!!! Head shot!!!" interjections...

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