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Games - Rated by: Aspirin18 (7 result(s))

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Cannon Fodder

Cannon_Fodder01.png
Sensible Software 1994
Genre: Action, Strategy
Rating: 4/6
Licence: Commercial
System: Mega Drive, Amiga (OCS/ECS)

I'm sure many of us have played this game and know for sure what will be discussed. The game was released back in 1993 on the Amiga, and later in 1994 ported to the Amiga CD, Super Nintendo and Sega Mega Drive. I have no Amiga, so I hooked up with this game for Sega Mega Drive – this is what I want to tell.


Dangerous Dave in the Haunted Mansion

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Softdisk Publishing 1991
Genre: Action
Rating: 2/6
Licence: Shareware
System: PC

Dave goes to a haunted mansion for… Well, who cares? You are on a haunted mansion with a shotgun and plenty of monsters to kill. The game promises little, gives not much more and gets close to being fun.


Dave Goes Nutz!

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Softdisk 1993
Genre: Action
Rating: 5/6
Licence: Shareware
System: PC

1993, in the same year, Softdisk released a sequel, which was called «Dave Goes Nutz!». Overall, the game was a head shorter than at least the previous part. The game takes place in the crazy hospital, where the main villain is a Doctor Nemesis; he did not want to accept defeat and again kidnapped the younger brother of Dave and hid him somewhere in the maze of the crazy hospital. Dave has no choice – it's his little brother, you need to save him!


Dune 2000

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Westwood / Intelligent Games 1998
Genre: Strategy
Rating: 3/6
Licence: Commercial
System: PC

A beginning is a very delicate time. So, how to start? With some dunes, which shall be stabilised by planting grass on them? With megalomaniacal visions for a cinematic realisation of a highly sophisticated science fiction novel? At the source of a flood of real time strategy games, or one step further at the archetype, which got copied ad nauseam? All of this led, on more or less direct ways, to Dune 2000, a remake of its predecessor Dune II: Battle for Arrakis, with an updated interface, strongly inspired by Command & Conquer, and aesthetics that look like taken right out of Lynch‘s take on the space opera. A melange of many great examples, but does it live up to them? Does it dare to step out of its source’s shadows? Does it offer anything new? Or is it just an unoriginal rehash, simple cash cow cosmetics for a classic game? Let’s take a look!


The Lost Vikings

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Interplay 1993
Genre: Strategy, Action
Rating: 5/6
Licence: Commercial
System: PC

As I write this review/manual I assume you know nothing at all about the game. That's because anyone who has ever played The Lost Vikings will never forget it and won't need a manual or a review to get started again.


The Lost Vikings 2: Norse By Norsewest

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Blizzard Entertainment 1995
Genre: Puzzle
Rating: 6/6
Licence: Commercial
System: SNES

Initially, Lost Vikings 2 was released for the Super Nintendo in 1995. Sprite characters models were taken directly from the first part and only slightly improved. The idea of the game has not changed – we still need to combine the unique abilities of the characters to pass each level.


Zombies Ate My Neighbors

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Konami / Lucas Arts 1993
Genre: Action
Rating: 4/6
Licence: Commercial
System: SNES

'Zombies ate my Neighbours' is one of those classic frenzied shoot-em-ups. Gameplay and perspective very much remind of 'Chaos Engine', which is of almost the same age and which can be found in the PC section. You move your character freely (not just from left to right) through the levels and get rid of countless enemies.



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