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Games - Rated by: Pheonix (8 result(s))

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Akalabeth

akalabeth01.png
Richard Garriot 1980
Genre: RPG
Rating: 3.3/6
Licence: Commercial
System: PC

Even after the evil has been vanquished, there are still many foul creatures plaguing the land. It is your task to get rid of them. This rather unusual premise is the basis for the first roleplaying game ever. Selling only eight copies, it wasn't a commercial success either, but is spawned one of the most successful computer RPG franchises ever.


Alone in the Dark

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Infogrames 1992
Genre: Adventure, Action
Rating: 4.5/6
Licence: Commercial
System: PC

This game is loosely based on H.P. Lovecrafts works. So you can expect a decent horror atmosphere. And that's what the game is all about: the atmosphere! It is created mainly be the presentation. The graphics are an attempt to be as movie-like as possible. You're playing in third-person perspective. The perspective changes depending on the spot where your alter ego stands. You are of course always visible, but from different directions and angles! When walking around you sometimes have the feeling of real movie-cuts.


Archon – The Light and the Dark

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Electronic Arts 1984
Genre: Action, Strategy
Rating: 5/6
Licence: Commercial
System: C64, PC (CGA)

Have you ever heard about Napoleon? Yeah, the genial goblin-like garlic-eater. It's strange how along the time, the good games that had a look at this formidable person...simply failed to appear.


Autoduel

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Micromagic / Origin 1988
Genre: RPG
Rating: 4/6
Licence: Commercial
System: PC

Autoduel is one of the few classic games that don't deserve as much attention as it is getting. It may sound ironic that I review a game just because I don't consider it worth a review, but it isn't so. Autoduel is a very original piece of work, which is seriously flawed by inferior graphics, awkward interface and an extremely steep learning curve. Autoduel is simply the result of applying arcade principles to a pen-and-paper roleplaying game.


The Bard's Tale II: Destiny Knight

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Interplay 1986
Genre: RPG
Rating: 5/6
Licence: Commercial
System: PC

If you enjoyed the first game, Tales of the Unknown: The Bard's Tale, you'll enjoy this one as well. The play style is almost completely identical. The artwork, though limited to 16 colors, was well done in my opinion. The music was much better on the alternate systems (Amiga, Commodore 64, Apple IIgs, etc...) but they did the best they could with the PC's speaker.


The Bard's Tale III: Thief of Fate

thief_000.png
Interplay Productions 1988
Genre: RPG
Rating: 5/6
Licence: Commercial
System: PC

Bard's Tale III – Thief of Fate is the third and final chapter in the original Bard's Tale saga. Again, the play style remains the same but the world has been expanded. The music choices have been expanded to include AdLib or Roland MT-32 (the best IMHO.) If you are using DOSBox to play, you will need mount the necessary MT-32 ROM files to utilize the latter, or a real MT-32 with a compatible interface. Reading the Reference Card will tell you how to set for the non-default values (PC Speaker & EGA Graphics.)


Ultima II: Revenge of the Enchantress

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Sierra On-Line/Origin Systems 1982
Genre: RPG
Rating: 6/6
Licence: Commercial
System: PC

Ultima, later re-written and released as Ultima I: The First Age of Darkness, saw you, the hero from another world, conquering time itself to defeat the evil wizard Mondain. In what is actually Lord British's (a.k.a. Richard Garriott,) second game in the Ultima universe, The evil wizard Mondain had created a gem of imortality which prevented you from defeating him. Until you mastered time, and defeated him before he could finish crafting it.


Ultima: Escape from Mount Drash

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Sierra / Peroxide Entertainment 2003
Genre: Action
Rating: 1/6
Licence: Freeware
System: PC, VIC-20

This is a short and simple game. It was converted from the original Commodore Vic-20 game for Windows only. The conversion is designed for 320x200 resolution and doesn't re-size. I played it in Windows 7 64bit fine, though I had to lean to within inches of my monitor to see what was going on (320x200 is rather tiny on a 1366x768 screen.) I also tried it in XP mode, but it still wouldn't resize. Finally, I tried it on my Windows 98 Virtual PC build and it played with the same re-sizing issue, though there were issues on load forcing me to load it twice every time. There may be settings in Virtual PC allowing a re-size, but I could not find them (Virtual PC gives a message "Virtual PC has disabled live resolution switching.")



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