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Games - Rated by: LostInSpace (15 result(s))

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Alien Incident

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GameTek 1996
Genre: Adventure
Rating: 3/6
Licence: Commercial
System: PC

It is the night of Helloween and a mad professor sporting a stereotypical Einstein haircut is experimenting with his latest invention: a worm hole generator. Lightning strikes in just the right (or wrong?) moment and an alien as well as the creatures on its trail along with their space ship are catapulted right into Earth's orbit.


Bloodnet

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Microprose 1993
Genre: Adventure, RPG
Rating: 2/6
Licence: Commercial
System: PC

The time has come. The night of all nights has arrived, where I will dive into darkness. Evil awakens and a nightmare comes true: Dracula rules our city of New York and the lord of darkness is also the head of the local corporation for cyber-genetics, cyber-space, cyber-surgery, cyber-technology, cyber-weapons and cyber-surveillance. Appropriately, it has been a very long time since the city has seen any light; we are in an apparently endless night.


KULT: The Temple of Flying Saucers

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Exxos 1989
Genre: Adventure
Rating: 1/6
Licence: Commercial
System: PC

Atypically for an Adventure game, your own character will not appear on screen. Instead, the current view is the player's perspective. The viewpoint, however, is not scaled to size, as all the other figures are shown very small. Lacking a concrete reference object, maybe even an animated sprite, the active role of the player is reduced to observer. You never have the feeling of actually entering scenes, but only pick them through logical links and passages. The effect is increased by having the transition between rooms happen abruptly and in some cases, the newly entered room will be shown from a completely changed perspective.


Mine Cave

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Elmar Wenners 2017
Genre: Action, Puzzle
Rating: 4/6
Licence: Freeware
System: C64
To me, retro has always been associated to fun. The Youtube video made by the guys who created this gem was fun. They are not trying to impress with wastefully expensive animation played on a 100+Hz screen and orchestra sounds booming from the speakers.

Neuromancer

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Interplay 1988
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: PC

In the 1980s, William Gibson co-founded the Cyperpunk genre with his book Neuromancer and even today, he still belongs to the canon of SciFi authors absolutely worth reading. A certain Timothy Leary – LSD guru of the hippie generation, visionary and "psychedelic researcher" – put the idea of adapting the book towards the developer Interplay, excited by the new capabilities of computers and the fascinating idea of the Internet. After first versions for the Amiga and C64, the PC finally got its turn in 1988.


Nightlong: Union City Conspiracy

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Trecision 1998
Genre: Adventure
Rating: 3/6
Licence: Commercial
System: PC
In this cyberpunk adventure's intro, we witness Joshua Reevs receiving a new task. Several technical achievements, like the hover board or the aircar, have become commonplace in every day life of 2099 in the twilight of omnipresent neon billboards located in run-down corners of shady districts. Those are inhabited by gangsters, thieves and day labourers, and order is only barely maintained through the constant droning of the giant screens, but also such respectable law enforcement officers as Joshua, whose military instincts have been sharpened fighting on the front lines. None other than the governor of Union City, capital of America's New Order, Hugh Martens, is the customer acting quite mysteriously. The almost omnipotent mega-corp Genesis, exerting its power on the government through straw men, has been threatened and attacked by an underground terrorist group. One of the gouvernor's agents, disguised as a journalist, has not returned from a meeting with the terrorists. So Mr. Reevs, aka the player, finds himself on top of the apartment building where said agent Simon Ruby used to live.

Normality

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Gremlin Interactive 1996
Genre: Adventure
Rating: 2/6
Licence: Commercial
System: PC

Normality throws the player into a dystopian metropolis leaning towards the psychedelic. Right in the middle of it, you take over the role of a teenager in his fourties called Kent who finds himself in his flat which has gone under in total chaos. Due to the game being classified as appropriate for six-year-olds, there are no beer bottles, porn magazines or even a huge, filthy bong to be found. Instead, there is just a boob tube, a dripping faucet and a permanently nodding tumbler bird. The run-down gloominess of Neutropolis does not fit with the good-natured and carefree mind of the protagonist.


Rebel Planet

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Adventure Soft 1986
Genre: Adventure
Rating: 3/6
Licence: Commercial
System: C64, Gamebook

In the year of 2453, the secret organisation SAROS (Search And Research Of Space) tasks an undercover agent to destroy the Arcadian supercomputer. Without this central "brain", the Arcadians will be helpless zombies who cannot exert their power over Earth and its space colonies anymore. In the disguise of an space trader, the player takes over the agent's role in order to liberate mankind from its oppressors.


Seas of Blood

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Puffin Books 1985
Genre: RPG
Rating: 3.5/6
Licence: Commercial
System: Gamebook, ZX Spectrum
[Mr Creosote] Seas of Blood… this is going to be a tough discussion for me, because I have to admit this was the gamebook which I read/played more often than any other when I was a kid. Whether this was due to thematic preference, due to gameplay-related strengths or other aspects, we will probably find out. However, I cannot guarantee that I can stay objective at all times. Please excuse the occasional drift into nostalgia.

Shard of Inovar

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Bulldog Software 1987
Genre: Adventure
Rating: 2/6
Licence: Commercial
System: C64
Simple games often also use simple graphics lead by practical means. The game is then carried by the solid gameplay foundation or – in the adventure genre – by a good plot. Shard of Inovar's plot, in any case, isn't a tired one at all. Just like the controls. Small pictograms on the sides of the screen trigger certain actions. Judged by the number of icons, the game is actually rather short and some symbols, like for example "swim", are never required to solve the game. Invoke, on the other hand, conjuring up a magic spell or following through a ritual, is used quite frequently. Yes, you guessed right: this takes place in the fantasy genre. Authors Les Hogarth and Clive Wilson were leading figures at Mastertronic at the time and they published this text adventure as part of a trilogy together with VENOM and KOBYASHI NARU also on other platforms than the C64. My quality expectations are somewhat high as I first dive in.


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