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Games - Rated by: magicman (4 result(s))

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Buck Rogers: Matrix Cubed

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SSI 1992
Genre: RPG
Rating: 3/6
Licence: Commercial
System: PC

In Buck Rogers: Matrix Cubed, the venerable SSI Gold Box game engine is put through the paces in a space opera adventure in the Buck Rogers universe. In addition to familiar AD&D-based character creation and Gold Box adventuring, the game includes a skill system, story-based experience rewards, and attractive VGA graphics that are inexplicably shrunk to the same small viewport used since Pool of Radiance. A musical score is supported by Soundblaster or Roland hardware.


Dragon Wars

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Interplay 1990
Genre: RPG
Rating: 5/6
Licence: Commercial
System: PC

In every sense but the name, Dragon Wars is a sequel to Interplay's The Bard's Tale III: Thief of Fate. The game was programmed by "Burger" Becky Heineman, just like the previous game, and the working title all through its development was The Bard's Tale IV. Unfortunately for Heineman and designer Paul O'Connor, Electronic Arts owned the rights to The Bard's Tale and Interplay was severing ties with the publishing giant and going its own way.


Might and Magic: The Secret of Inner Sanctum

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New World Computing 1987
Genre: RPG
Rating: 4.5/6
Licence: Commercial
System: PC

Might and Magic was created by a small group of people, led by Jon Van Caneghem in 1987, as the first game of the highly acclaimed New World Computing. The story behind releasing the game sounds almost like a fairy tale. After Might and Magic was finished, Jon Van Caneghem approached numerous publishers, only to be rejected time and time again. He decided to publish the game himself, from his apartment, and it turned to be a surprise hit, selling 5,000 copies the first month. After that, he managed to land a sweet deal with Activision, which enabled New World Computing to remain the publisher, and Activision only handled the logistics.


Ultima VII: The Black Gate

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Origin 1992
Genre: RPG
Rating: 6/6
Licence: Commercial
System: PC

A mysterious being contacts you, the Avatar, menacing with a drastic change to the land of Britannia and, again, a gate is opened to carry you back to the kingdom, where nobody has summoned you as after two hundred years of peace the land is entering into a new age of illumination.



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