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Games - Rating: 2 (145 result(s))

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1869

1869_01.png
Max Design 1992
Genre: Strategy
Rating: 2/6
Licence: Commercial
System: Amiga, PC (VGA)

In late 1992, two trading simulations were competing for the (German / European) market: Der Patrizier (also know as The Patrician abroad) and 1869. The latter came a little later (wow...) and it was generally considered the loser in this direct duel by the press. Only by a small margin, though - a very good second place.


3 Ninjas Kick Back

3NinjasKickBack000.png
Malibu Interactive / Sony Imagesoft 1994
Genre: Action
Rating: 2/6
Licence: Commercial
System: Mega Drive

The Mega Drive was filled with many memorable titles ranging from Sonic the Hedgehog to Streets of Rage, though 3 Ninjas Kick Back can be considered one of the more forgettable experiences you will probably have on the Mega Drive console. You begin with the choice of three characters, all of whom are from the movie the game is based on, each come with their own unique weapons that include a bo, a katana, and twin swords. The enemies you encounter are pretty generic, ranging from dogs to ninjas, and the boss fights are not practically challenging though they can be cheap at times. The downside to the game is that each character, besides their weapons, play identically to each other, they possess the same speed, power, and jumping distance. The game consists of 5 levels, which are segmented into smaller parts, and can be generally frustrating at times to locate the exit. Though, once you get the gist of it, the game can be completed in a little over a half an hour. Overall, the soundtrack of the game is it’s only redeeming quality, as it sounds as good as some of the better Mega Drive titles.


Abenteuer Europa

euro_000.png
SPD 1994
Genre: Adventure
Rating: 2/6
Licence: Freeware
System: PC

Before he was banished from public view in order to stay in the pool or 'fly' over the fields forever, Rudi Scharping was the head of one of the biggest political parties in Germany: the SPD. In 1994, he managed to lose the most important election in spite of all polls having been in favour of the SPD mere weeks earlier. A few months before that, the results of the election of the European parliament turned out even worse for them. In spite of (or because of?) this game.


Actua Soccer

asoccer01.png
Gremlin Interactive 1995
Genre: Sport, Action
Rating: 2/6
Licence: Commercial
System: PC

Now I've never been one of the greatest in playing football games... however I do see it as a bad sign when I cannot find a way to move the goalkeeper. Okay, I managed to let him lift his arm... but that's about everything. Limited by this I was naturally not too hard to beat by the computer who pretty much only needed to shoot at the goal to score. Well... I have to admit that this led to frustration. I am willing to accept though that it was just my usual low intelligence hindering me to find out how that @#!* goalkeeper could probably be convinced to do more than lift his arm in the hope to reach the ball without moving or even jumping. Apart from that playing is something like semi-enjoyable. If you can live with getting control over a player that's somewhere in the background instead of the one near the ball and of course an automatical switch once you approach the ball... I do have to be fair though - this does not happen all the time - only in the worst situations. ;)


Adventure

Adventure01.png
Atari 1980
Genre: Action, Adventure
Rating: 2/6
Licence: Commercial
System: Atari 2600

Human beings have the compulsive urge to classify everything, to put things into labelled drawers. That is why websites like this one have all these badges for their game entries, like "genres" or "themes". It must have been a great time before these had been firmly established and turned into trite clichés. This game, being roughly as old as myself, certainly comes from such a time. Although its exact publication date is a matter of discussion, it was definitely developed before I was born, as developer Warren Robinett already left Atari in 1979.


Air Support

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Psygnosis 1992
Genre: Action, Strategy
Rating: 3/6
Licence: Commercial
System: Amiga

[Mr Creosote] In 1992, the game genres as we still know them today had been pretty much settled already. While in the previous decade, experiments had still been welcomed fairly warmly, professional reviewers, many of whom were employed as 'specialists' for a certain genre, were not as sympathetic anymore when Air Support was released.


Alien Breed 3D II: The Killing Grounds

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Team 17 / Ocean 1996
Genre: Action
Rating: 2/6
Licence: Commercial
System: Amiga
This one's a tough game to review. If you've already seen screenshots somewhere on the Internet, you'll probably be amazed by the huge quality jump from the first part up to this one. And graphics (and, of course, their effect on gameplay) were my main complaint there, weren't they? So everything should be fine this time around, shouldn't it? If only things were so easy.

Alien Breed Special Edition 1992

breedse01.png
Team 17 1992
Genre: Action
Rating: 2/6
Licence: Commercial
System: Amiga
One year later: our heroes are back at another space station infested by aliens again. This time, it's a bit larger, spanning ten fairly large (all new) levels. Though it isn't Alien Breed II – it's "just" the Special Edition of the first part.

Alleyway

Alleyway01.png
Intelligent Systems / Nintendo 1989
Genre: Action
Rating: 2/6
Licence: Commercial
System: Game Boy

This is the summary of an analysis of Alleyway. The goal of the survey was to determine if this Game Boy launch title stands the test of time. The review process was the following: After an initial online research the game was tested thoroughly in its original environment and a simulation. Additionally a series of interviews and discussions was conducted with contemporary players. The collected data was examined which lead to a conclusion on the game’s merits and shortcomings.


Ancients II: Approaching Evil

ancients201.png
Farrware 1993
Genre: RPG
Rating: 2/6
Licence: Shareware
System: PC

It is very unusual for a relatively unsuccessful game like Ancients I to have a sequel. Ancients II: Approaching Evil simply increases the scope of the original game, but offers little else.

Ancients II is a shareware first-person roleplaying game, where you take charge of a group of adventurers and travel the land, vanquishing the monsters. As is the case with the first part, I could not find a coherent story or the ultimate goal in this game. It is as if the designers were creating only a demo for a game engine and forgot to fill in a story. Or maybe the engine did not allow a quest system. Either way, the lack of the story makes the game very repetitive and boring.



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