
"Loom" is interactive poetry. I'm not talking about the dialogue or text itself (which aren't bad), but the overall realization: the harmonic presentation and development of an idea using graphics, sound and timing, with emotion in mind. Scenes and situations are crafted in a delightful and very subtle manner, which make some very well-known story clichés take an completely new form and uniqueness. And that is the most positive aspect of Loom: it's something you've seen before, but in a way you have never thought of. The talent of Brian Moriarty brought us a game that is both simple an refined. That's its true beauty.
A young actress has been brutally murdered right behind the theatre. It looks like Jack the Ripper has found his first victim outside Whitechapel: the poor woman's throat has been cut and there are more wounds which could only have been inflicted with a scalpel all over the body. Inspector Lestrade from Scotland Yard is leading the investigation - and he asks the world's first, most famous and only consulting detective for help: Sherlock Holmes.
My name is Guybrush Threepwood. I want to be a pirate. What, you don't know what I'm talking about? Where have you been since 1990? The only excuse I will accept is this: searching treasure on a cut-off island with vegetarian cannibals, a hermit waiting to be rescued even though he has already built a boat and a giant monkey head!
To those who tend to be bored by reality, video games come as the ultimate "emergency eject". Most just take games as they are: for this people it would be the same to be passing time by with a crossword puzzle at hand. There are other persons who really like to forget for an hour or two (extreme cases, for a month or two) everyday life and its "problems": bills to pay, work to be done, garbage to be disposed of… All the compelling adventures of the so-called Modern Life.