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Games - Reviewed by: dogchainx (9 result(s))

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Comanche: Maximum Overkill

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Novalogic 1993
Genre: Simulation, Action
Rating: 5/6
Licence: Commercial
System: PC

Normally, I don't like flight sims. They're usually overloaded with options to make it feel 'realistic'. So when I try one and I'm not able to take off without extensive study of the manual, I stop playing immediately. But Comanche is different! It's on the border to the action genre. The flight model is not too realistic, the controls have been reduced to the necessary things. I still consider it a simulation though, because it doesn't rely exclusively on fast reflexes, but finishing missions involves a lot of tactics.


Empire Deluxe

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New World Computing 1993
Genre: Strategy
Rating: 4/6
Licence: Commercial
System: PC

Empire inspired a whole generation of programmers to do similar games. The concept is simple, yet addicting: Start with one city, build up an army and conquer the whole (unknown) world. That's it. Plain and simple. Maybe you've had this many times before, but certainly not often that well done!


Falcon 3.0

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Spectrum Holobyte 1991
Genre: Simulation
Rating: 5/6
Licence: Commercial
System: PC

Thick 250-page manual. CHECK. Flight stick, throttle and rudder controls. CHECK. Ray Ban aviator classic sunglasses mixed with a hot-shot pilot attitude. CHECK.

Joystick jocks. You know who you are. If you played Falcon 3.0 in the early 1990s you might be just now looking in the mirror and noticing the fine-white hairs sneaking out of the side of your head. Yes, you are that old and so is Falcon 3.0. But perhaps some of those silver hairs are well-earned from the hundreds of hours of flight time you have logged in your virtual cockpit.


Master of Orion

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SimTex / Microprose 1993
Genre: Strategy
Rating: 6/6
Licence: Commercial
System: PC

Master of Orion - just a poor copy of Civilization or an independent game? The opinions differ extremely. There is hardly anyone who thinks it is mediocre. Either you hate it or you love it. As everbody can assume, I belong to the second group (else it would be in a different category). I'll explain why.


Populous

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Bullfrog 1989
Genre: Strategy
Rating: 5.5/6
Licence: Commercial
System: PC

Maybe one of the first true real-time-strategy games Populous quickly became one of the most famous games of its time and today is a deserved classic. As the god of your people your goal is to defeat another god with his respective people. To achieve this you can alter the landscape and send plagues upon your enemy.


StarControl II: The Ur-Quan Masters

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Accolade 1992
Genre: RPG, Action
Rating: 6/6
Licence: Commercial
System: PC

Born and raised in a distant colony isolated during the war you come back to Earth, bringing the ancient technology found in your planet to improve your civilization and help if the war still ravages. But it has already reached the end with the fall of the alliance and the eternal imprisonment of all those that didn't want to become slave warriors for the Ur-Quan. And humanity is among the trapped ones.


Ultima Underworld: The Stygian Abyss

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Origin 1992
Genre: RPG, Action
Rating: 5.5/6
Licence: Commercial
System: PC

Many years after his last adventure in Britannia the Avatar is brought back by a mysterious apparition, and he appear at a bad place and moment. Thanks to it he ends accused of a kidnap and sent down to the Stygian abyss, from where it is not possible to escape.


Ultima VII: The Black Gate

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Origin 1992
Genre: RPG
Rating: 6/6
Licence: Commercial
System: PC

A mysterious being contacts you, the Avatar, menacing with a drastic change to the land of Britannia and, again, a gate is opened to carry you back to the kingdom, where nobody has summoned you as after two hundred years of peace the land is entering into a new age of illumination.


Wing Commander Academy

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Origin 1993
Genre: Simulation, Action
Rating: 3/6
Licence: Commercial
System: PC

I thoroughly enjoyed Wing Commander I and II (WC, WCII), with all of their add-on mission packs. Flying an armed ship around in space blowing up enemy Kilrathi "furball" ships (not that politically correct…) and hearing the digitized voice of them screaming was an absolute rush! WCII followed the tremendous popularity of Wing Commander, and Origin released add-ons for WCII in 1991 and 1992. However, I think Origin wanted to milk WCII and re-used the engine and made Wing Commander Academy.



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