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Games - Reviewed by: BootSector (6 result(s))

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A-Train

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Artdink / Maxis 1992
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: PC

A-Train is a railroad-themed city-building game with a heavy business-management focus originally created by Japanese developer Artdink and published in English by Maxis in 1992. Although part of a popular series in Japan, enjoyment of this title is sometimes hampered by a smattering of design flaws, which notwithstanding, still make for an entertaining and engaging city-builder that is under-known and underappreciated. Despite this, A-Train failed to capture the imagination of the English-speaking world and was relegated to a legacy as one of Maxis' lesser known titles forever in the shadow of Sim City and its cohorts.


MegaZeux

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Software Visions 1994
Genre: Action, Adventure
Rating: 4/6
Licence: Shareware
System: PC

MegaZeux is not a game in the strictest sense of the term; it describes itself as "a game system which allows you to play almost limitless worlds". This type of program is more commonly referred to as a "game maker" and it couples together a ready-made adventure-esque game engine with a level editor and scripting language in a single user-friendly package. The killer-feature is not the game play that it provides but the ability for end users to create their own games and other content on top of it without the need for advanced programming or, optionally, any programming at all. This is not unique or even original with respect to this particular title but, arguably, MegaZeux is better than most of its contemporaries and has its own unique points of interest that make it noteworthy.


Solar Winds: The Escape

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Epic MegaGames 1993
Genre: Action
Rating: 3/6
Licence: Shareware
System: PC

Solar Winds is primarily a top-down 2D shooter against a classic sci-fi backdrop published by Epic MegaGames (the forerunner to the modern Epic Games) in 1992. The game is split into two episodes where the first was disrupted freely as shareware and the second was available through mail order to users who paid the registration fee.


Star Fleet I: The War Begins!

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Interstel Corporation 1983
Genre: Simulation, Strategy
Rating: 3/6
Licence: Commercial
System: PC

Star Fleet I: The War Begins! can be described as a starship tactical combat simulation but it has its roots in the very early days of computer gaming and, to me at least, the mechanics feel more like that of a board game than a true simulation. This game is actually a clone of an earlier title that originated on university mainframes in the 1970s and it is not the only such clone in existence. So, you might be tempted to describe the game and its gameplay as unoriginal. However, the game does establish an elaborate backstory which is the basis for its small franchise which, along with the game's own colorful history, is arguably much more interesting than the game itself.


Star Fleet II: Krellan Commander

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Interstel Corporation 1989
Genre: Simulation, Strategy
Rating: 5/6
Licence: Commercial
System: PC

Star Fleet II provides a good deal of depth in taking on the role of a commander of starship in a tactical combat role. This includes exploration, navigation, combat, crew morale, supply management, outpost establishment, and other aspects. Many different functions are available from the bridge which are used in various capacities to complete different missions which involve flying the spacecraft into enemy territory with ultimate goal of conquering the region space. This includes navigation and strategic displays as well and communications and weapons console. As the player progresses through the ranks additional functions become available such as the ability to command a "battle fleet" including the player's ship plus up to four escort destroyer ships.


The Incident

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KHAN Games 2015
Genre: Puzzle
Rating: 4/6
Licence: Commercial
System: NES

The Incident is a 2015, sci-fi themed, sliding-puzzle game by independent NES developer KHAN Games. This game can be considered "homebrew" being self-published by the developer and distributed directly to customers on new cartridges compatible with original Nintendo hardware (NTSC at least; not sure about PAL) as well as certain NES clone systems. The player assumes the identity of a box-pushing robot that is reactivated 400 years after the unspecified "incident" and resumes its original purpose of moving boxes. This provides the premises for the Sokoban style game play and for the storyline which unfolds as the player completes puzzles.



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