Games - Reviewed by: LostInSpace (7 result(s))


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Microprose 1993
Genre: Adventure, RPG
Rating: 2/6
Licence: Commercial
System: PC

The time has come. The night of all nights has arrived, where I will dive into darkness. Evil awakens and a nightmare comes true: Dracula rules our city of New York and the lord of darkness is also the head of the local corporation for cyber-genetics, cyber-space, cyber-surgery, cyber-technology, cyber-weapons and cyber-surveillance. Appropriately, it has been a very long time since the city has seen any light; we are in an apparently endless night.

KULT: The Temple of Flying Saucers

Exxos 1989
Genre: Adventure
Rating: 1/6
Licence: Commercial
System: PC

Atypically for an Adventure game, your own character will not appear on screen. Instead, the current view is the player's perspective. The viewpoint, however, is not scaled to size, as all the other figures are shown very small. Lacking a concrete reference object, maybe even an animated sprite, the active role of the player is reduced to observer. You never have the feeling of actually entering scenes, but only pick them through logical links and passages. The effect is increased by having the transition between rooms happen abruptly and in some cases, the newly entered room will be shown from a completely changed perspective.

Mine Cave

Elmar Wenners 2017
Genre: Action, Puzzle
Rating: 4/6
Licence: Freeware
System: C64
To me, retro has always been associated to fun. The Youtube video made by the guys who created this gem was fun. They are not trying to impress with wastefully expensive animation played on a 100+Hz screen and orchestra sounds booming from the speakers.


Interplay 1988
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: PC

In the 1980s, William Gibson co-founded the Cyperpunk genre with his book Neuromancer and even today, he still belongs to the canon of SciFi authors absolutely worth reading. A certain Timothy Leary – LSD guru of the hippie generation, visionary and "psychedelic researcher" – put the idea of adapting the book towards the developer Interplay, excited by the new capabilities of computers and the fascinating idea of the Internet. After first versions for the Amiga and C64, the PC finally got its turn in 1988.


Gremlin Interactive 1996
Genre: Adventure
Rating: 2/6
Licence: Commercial
System: PC

Normality throws the player into a dystopian metropolis leaning towards the psychedelic. Right in the middle of it, you take over the role of a teenager in his fourties called Kent who finds himself in his flat which has gone under in total chaos. Due to the game being classified as appropriate for six-year-olds, there are no beer bottles, porn magazines or even a huge, filthy bong to be found. Instead, there is just a boob tube, a dripping faucet and a permanently nodding tumbler bird. The run-down gloominess of Neutropolis does not fit with the good-natured and carefree mind of the protagonist.

Wizardry Gold

Sir-Tech 1996
Genre: RPG
Rating: 5/6
Licence: Commercial
System: PC

In the history of CRPGs, the Wizardry series should give every old school gamer a chill of ecstasy. The series began already in the early 80s and ended only in 2001 with Wizardry 8: Destination Dominus, but under licence, it has multiple further spin-offs. like Wizardry Online, primarily in Japan until the year 2012. An icon of game design called D. W. Bradley created the huge worlds of Wizardry V: Heart of the Maelstorm (1988), Wizardry VI: Bane of the Cosmic Forge (1990) and finally Wizardry VII: Crusaders of the Dark Savant (1992) for the company Sir-Tech before jumping ship and founding his own software company. D. W. Bradley even surpassed himself and created the (in my view) only legitimate successor to Wizardry 7, namely Wizards and Warriors, already one year before Wizardry 8.

Wolfenstein 3D

id Software 1992
Genre: Action
Rating: 5/6
Licence: Shareware
System: PC

This is an action game which is commonly seen as the great-grandfather of all ego shooters. It was the year 1992 when this virus, disguised as Shareware, was travelling across busy schoolyards and noisy scene parties, spreading from drive to drive. The shooting orgy by American star programmer John Carmack had an irresistable appeal to the teenagers who hadn't yet been cauterised by mass-produced imitations of this ego perspective, and the extra episodes which were available for sale made John Carmack a millionaire overnight.

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