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Games - Reviewed by: LostInSpace (22 result(s))

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Airtaxi

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Sebastian Pech 2001
Genre: Action
Rating: 1/6
Licence: Commercial
System: PC

The universe of good computer game ideas may be large, but it is nowhere infinite. Ingenious ideas don't grow on trees, but they are rather rare like pearls. So it is not surprising that programmers – and those who wish to become one – often fall back to trusted and tried concepts instead. When one's own creativity is added to it, the original hopefully turns into an original clone. In this gaming universe, one well known means of transport is Space Taxi, which inspired a number of clones.


Alien Incident

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GameTek 1996
Genre: Adventure
Rating: 3/6
Licence: Commercial
System: PC

It is the night of Helloween and a mad professor sporting a stereotypical Einstein haircut is experimenting with his latest invention: a worm hole generator. Lightning strikes in just the right (or wrong?) moment and an alien as well as the creatures on its trail along with their space ship are catapulted right into Earth's orbit.


Black Sect 2: The Cursed Crypt

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Brocanty Games 2020
Genre: Adventure
Rating: 3/6
Licence: Freeware
System: PC

"Parlez-vous français?" At the time of the publication of the original I was already struggling with learning English at school, but fortunately the basic French course was still far away from me and could have stayed there for all I cared. No wonder I never heard of this exclusively French game before.


Bloodnet

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Microprose 1993
Genre: Adventure, RPG
Rating: 2/6
Licence: Commercial
System: PC

The time has come. The night of all nights has arrived, where I will dive into darkness. Evil awakens and a nightmare comes true: Dracula rules our city of New York and the lord of darkness is also the head of the local corporation for cyber-genetics, cyber-space, cyber-surgery, cyber-technology, cyber-weapons and cyber-surveillance. Appropriately, it has been a very long time since the city has seen any light; we are in an apparently endless night.


Crystal Caves

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Apogee Software 1991
Genre: Action
Rating: 4/6
Licence: Shareware
System: PC
Looks and plays like an Apogee jump'n'run, but it grew from the mind of Frank Maddin, who programmed and designed the game mostly himself in his spare time. Only some time before its release in 1991, it became one of the early Apogee titles. So you might ask who actually copied from whom at this post-Commander-Keen time.

DADD: Der Aufstand der Dinge

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VGA 1994
Genre: Action
Rating: 4/6
Licence: Commercial
System: PC

Mutiny of the Things for sure made me curious of what's inside, as it hardly provides any hint of what it will be. Things can, by definition, not be alive or even stage a mutiny. The intro, styled as a newspaper interview, tells me of our hero (Jack Flash) who plans to use his so-called Succ-O-Matic to literally suck the life out of these animated things again.


Die Sage von Nietoom

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4th Generation Studios / Kingsoft 1995
Genre: Adventure
Rating: 2/6
Licence: Commercial
System: PC
Grandfather Wando is dying. Marco primarily remembers him as a great teller of fairy tales. Though now, the old man actually claims that it is all true: the fabled land of Nietoom can be reached through a magic portal directly from this very house. Is he already delirious? No, Marco of course takes it all dead seriously and starts searching.

KULT: The Temple of Flying Saucers

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Exxos 1989
Genre: Adventure
Rating: 1/6
Licence: Commercial
System: PC

Atypically for an Adventure game, your own character will not appear on screen. Instead, the current view is the player's perspective. The viewpoint, however, is not scaled to size, as all the other figures are shown very small. Lacking a concrete reference object, maybe even an animated sprite, the active role of the player is reduced to observer. You never have the feeling of actually entering scenes, but only pick them through logical links and passages. The effect is increased by having the transition between rooms happen abruptly and in some cases, the newly entered room will be shown from a completely changed perspective.


Mine Cave

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Elmar Wenners 2017
Genre: Action, Puzzle
Rating: 4/6
Licence: Freeware
System: C64
To me, retro has always been associated to fun. The Youtube video made by the guys who created this gem was fun. They are not trying to impress with wastefully expensive animation played on a 100+Hz screen and orchestra sounds booming from the speakers.

Neuromancer

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Interplay 1988
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: PC

In the 1980s, William Gibson co-founded the Cyperpunk genre with his book Neuromancer and even today, he still belongs to the canon of SciFi authors absolutely worth reading. A certain Timothy Leary – LSD guru of the hippie generation, visionary and "psychedelic researcher" – put the idea of adapting the book towards the developer Interplay, excited by the new capabilities of computers and the fascinating idea of the Internet. After first versions for the Amiga and C64, the PC finally got its turn in 1988.



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