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Games - Reviewed by: nobleEightfold (4 result(s))

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Curse of the Azure Bonds

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SSI 1989
Genre: RPG
Rating: 5/6
Licence: Commercial
System: PC

This is the second game in SSI's Gold Box Advanced Dungeons & Dragons epic. If you enjoyed Pool of Radiance, this game scratches much of the same itch – plenty of exploration, monsters to defeat, and treasure to be found. This game continues the concepts the first game brought to the table: solid combat, classic D&D rules (for better and worse), lots of places to get lost in, and a strongly immersive world.


Math Rabbit

SNARF000.png
The Learning Company 1987
Genre: Puzzle
Rating: 3/6
Licence: Commercial
System: PC

This is a solid educational math game from my childhood. Rather than being just a single game, the game includes multiple mini-games. The games are great fun for a child to play and are nice introductions to counting, addition and subtraction. There are some additional concepts introduced besides basic arithmetic such as musical tones and memory.


Silpheed

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Sierra 1989
Genre: Action
Rating: 3/6
Licence: Commercial
System: PC

One of the first shoot-em-up games I ever had the good fortune to play. And I have to say, Silpheed is a memorable game. Even though it's old, it manages to not be just another top-down shoot-em-up game to me. It's a difficult game, one that I've never completed. Yet it's fun and memorable enough that I still sit down to take another crack at it once in a while.


Thexder

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Game Arts / Sierra 1987
Genre: Action
Rating: 4/6
Licence: Commercial
System: PC

Thexder is an action side-scrolling platforming game where you play as the eponymous fighter robot. The goal is to get from the start of the level to end of the level. Sounds simple enough.

To get through each level, you'll need to get through hoards of enemy robots, all programmed with the singular purpose of destroying you. To help you survive and navigate the levels, Thexder can transform from a humanoid-like form into a plane and back at will. Each mode gives you a specific advantage and weakness trade-off. When in humanoid mode, your attack laser homes in on enemies, but your mobility is restricted. When in plane mode, you are no longer bound by gravity, but your laser shoots only in the direction you are facing, and you are constantly propelled forward.



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