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Games - Amiga (OCS/ECS) (225 result(s))

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1869

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Max Design 1992
Genre: Strategy
Rating: 2/6
Licence: Commercial
System: Amiga, PC (VGA)

In late 1992, two trading simulations were competing for the (German / European) market: Der Patrizier (also know as The Patrician abroad) and 1869. The latter came a little later (wow...) and it was generally considered the loser in this direct duel by the press. Only by a small margin, though - a very good second place.


A320 Airbus

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Thalion 1992
Genre: Simulation
Rating: 3/6
Licence: Commercial
System: Amiga

This one's almost notorious… hailed for being super realistic, because three years of programming work by a real-life pilot had gone into it, it having been developed in cooperation with Airbus and Lufthansa… and, as every single contemporary review will point out, a thick manual sporting 150 pages of detailed descriptions of virtually everything, including basic explanations of flight physics, plus an even thicker book of approach routes towards all major western European airports are contained in the package! Wow, right?


Aaargh!

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Melbourne House 1988
Genre: Action
Rating: 3/6
Licence: Commercial
System: Amiga

Regardless of what kind of game it is and how good or bad it is, this game wins the price for the greatest game name ever hands down: Aaargh! Just imagine going to the games store and demanding Aaargh! Or phoning a game retailer to order it. The possibilities of cool situations are endless.


Advanced Destroyer Simulator

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Futura 1990
Genre: Strategy, Simulation
Rating: 3/6
Licence: Commercial
System: Amiga

Simulating a complete fleet is hard. Unless you make the player a fleet commander, but then, your game turns into a tactical one. If you're trying to stay within the simulation genre, you better…


Air Support

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Psygnosis 1992
Genre: Action, Strategy
Rating: 3/6
Licence: Commercial
System: Amiga

[Mr Creosote] In 1992, the game genres as we still know them today had been pretty much settled already. While in the previous decade, experiments had still been welcomed fairly warmly, professional reviewers, many of whom were employed as 'specialists' for a certain genre, were not as sympathetic anymore when Air Support was released.


Alien Bash II

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Glen Cumming / Myles Jeffery 1995
Genre: Action
Rating: 4/6
Licence: Freeware
System: Amiga

The home computer era had a shitload of free games which, as spyware had basically not been invented yet, came with no strings attached. Most of it was rather unspectacular and not particularly worth playing. Case in point: the first Alien Bash, an ok, but unremarkable shooter set on the decks of an alien spaceship. Instead of Alien Breed, Alien Bash II now takes its cues from Chaos Engine.


Alien Breed

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Team 17 1991
Genre: Action
Rating: 3/6
Licence: Commercial
System: Amiga
Two pilots encounter a space station where something's fishy. It has been overrun by aliens. Heroic as they are, they decide to clean the place out. No questions asked. It is the first encounter with a sentient otherworldly lifeform, after all. So what other option is there but to shoot? Right, thought so.

Alien Breed Special Edition 1992

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Team 17 1992
Genre: Action
Rating: 2/6
Licence: Commercial
System: Amiga
One year later: our heroes are back at another space station infested by aliens again. This time, it's a bit larger, spanning ten fairly large (all new) levels. Though it isn't Alien Breed II – it's "just" the Special Edition of the first part.

Ambermoon

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Thalion 1993
Genre: RPG
Rating: 5/6
Licence: Commercial
System: Amiga

Ambermoon is an action RPG made in 1993 by Thalion. Back at the time, it was one of the first role playing games with 3D graphics moving freely in a 360° surrounding. These elements are mixed with a 2D overhead map view. Other games like the Eye of the Beholder trilogy also had a 3D engine, but only in 45° tracker style. What all these games had in common was the unique story. Challenging, motivating and very well told.


Archipelagos

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Logotron 1989
Genre: Puzzle
Rating: 4/6
Licence: Commercial
System: Amiga, PC (DOS)

Sometimes, when I really think about it, it frightens me how old all these games I have sitting on my shelf are. Then I wonder where all this time went. It almost seems like it was yesterday, after all! But then, there are also those situations when it becomes painfully obvious that it wasn't. Case in point: Archipelagos. Our user state_trooper reviewed this and sent in screenshots. I edited the text, processed everything and put it on the site. Routine work in auto-pilot mode, no brain involved. Only a couple of days later, I actually realized that I have the game sitting on my shelf, in a nice box! So basically, what happened was that I found a game I already own by chance on the site. Seems like my memory isn't perfect, after all.



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