Games - PC (EGA) (10 result(s))


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Crystal Caves

Apogee Software 1991
Genre: Action
Rating: 4/6
Licence: Shareware
System: PC
Looks and plays like an Apogee jump'n'run, but it grew from the mind of Frank Maddin, who programmed and designed the game mostly himself in his spare time. Only some time before its release in 1991, it became one of the early Apogee titles. So you might ask who actually copied from whom at this post-Commander-Keen time.

Dragon Wars

Interplay 1990
Genre: RPG
Rating: 5/6
Licence: Commercial
System: PC

In every sense but the name, Dragon Wars is a sequel to Interplay's The Bard's Tale III: Thief of Fate. The game was programmed by "Burger" Becky Heineman, just like the previous game, and the working title all through its development was The Bard's Tale IV. Unfortunately for Heineman and designer Paul O'Connor, Electronic Arts owned the rights to The Bard's Tale and Interplay was severing ties with the publishing giant and going its own way.

Gold Rush!

Sierra 1988
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: PC, Amiga (OCS/ECS)

One of the first Sierra games I've played, and despite its flaws, I enjoyed it greatly. Bear in mind, that at moment of writing, the game is 27 years old, so it's hard to say whether the game withstood the test of time without losing my personal view on the game.

KULT: The Temple of Flying Saucers

Exxos 1989
Genre: Adventure
Rating: 1/6
Licence: Commercial
System: PC

Atypically for an Adventure game, your own character will not appear on screen. Instead, the current view is the player's perspective. The viewpoint, however, is not scaled to size, as all the other figures are shown very small. Lacking a concrete reference object, maybe even an animated sprite, the active role of the player is reduced to observer. You never have the feeling of actually entering scenes, but only pick them through logical links and passages. The effect is increased by having the transition between rooms happen abruptly and in some cases, the newly entered room will be shown from a completely changed perspective.


LucasFilm Games 1990
Genre: Adventure
Rating: 5/6
Licence: Commercial
System: PC, Amiga (OCS/ECS), PC (VGA)

"Loom" is interactive poetry. I'm not talking about the dialogue or text itself (which aren't bad), but the overall realization: the harmonic presentation and development of an idea using graphics, sound and timing, with emotion in mind. Scenes and situations are crafted in a delightful and very subtle manner, which make some very well-known story clichés take an completely new form and uniqueness. And that is the most positive aspect of Loom: it's something you've seen before, but in a way you have never thought of. The talent of Brian Moriarty brought us a game that is both simple an refined. That's its true beauty.


Interplay 1988
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: PC

In the 1980s, William Gibson co-founded the Cyperpunk genre with his book Neuromancer and even today, he still belongs to the canon of SciFi authors absolutely worth reading. A certain Timothy Leary – LSD guru of the hippie generation, visionary and "psychedelic researcher" – put the idea of adapting the book towards the developer Interplay, excited by the new capabilities of computers and the fascinating idea of the Internet. After first versions for the Amiga and C64, the PC finally got its turn in 1988.


Maxis 1990
Genre: Strategy
Rating: 6/6
Licence: Commercial
System: PC

SimEarth is a game developed by Will Wright (William not Wilbur) based on James Lovelock's Gaia hypothesis. The manual describes it is an informative toy and entertaining activity on top of that. And this says a lot about the game, there is no story or actually even no goal.

Space Quest III: The Pirates of Pestulon

Sierra On-Line 1989
Genre: Adventure
Rating: 5.5/6
Licence: Commercial
System: PC

In retrospective, some years seem to make complete sense. For example, 1989 was a year in which the moons were properly aligned and the world seemed a better place (at least for me). It was the year we were treated with great movies like "Indiana Jones and the Last Crusade" and "Back to the Future Part II". Our hips moved with the rhythm of the music from Tom Petty's "Free Fallin'" and "Sowing The Seeds Of Love" from Tears For Fears. Yes, 1989 definitely was a good year to be alive. It was also the year Space Quest III: The Pirates of Pestulon came out.

The Bard's Tale II: Destiny Knight

Interplay 1986
Genre: RPG
Rating: 5/6
Licence: Commercial
System: PC

If you enjoyed the first game, Tales of the Unknown: The Bard's Tale, you'll enjoy this one as well. The play style is almost completely identical. The artwork, though limited to 16 colors, was well done in my opinion. The music was much better on the alternate systems (Amiga, Commodore 64, Apple IIgs, etc...) but they did the best they could with the PC's speaker.

The Bard's Tale III: Thief of Fate

Interplay Productions 1988
Genre: RPG
Rating: 5/6
Licence: Commercial
System: PC

Bard's Tale III – Thief of Fate is the third and final chapter in the original Bard's Tale saga. Again, the play style remains the same but the world has been expanded. The music choices have been expanded to include AdLib or Roland MT-32 (the best IMHO.) If you are using DOSBox to play, you will need mount the necessary MT-32 ROM files to utilize the latter, or a real MT-32 with a compatible interface. Reading the Reference Card will tell you how to set for the non-default values (PC Speaker & EGA Graphics.)

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