Games - Interpreter (TADS) (7 result(s))


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Bad Machine

Dan Shiovitz 1998
Genre: Adventure, Puzzle
Rating: 5/6
Licence: Freeware
System: Interpreter

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ERR0R! : Intelligibility < 2.56%


Andrew Metzger 2011
Genre: Adventure
Rating: 3/6
Licence: Commercial
System: Interpreter

A woman is abducted right off the street by a man. When she wakes up, she finds herself chained to a bed... obviously, the goal is to escape. The catch: She is blind and, being in an unknown surrounding and still affected by the shock of the attack, disoriented. "Who says blindness is a handicap?", asks the game. This seems like a bit of an unreasonable implication – it is a handicap and this game will not convince anyone otherwise. A better tag line would have been "Who says being blind makes you easy prey?" or "Who says blindness makes you defenseless?", because that is what the game turns out to be actually about: fighting back.


Cameron Wilkin 1999
Genre: Adventure
Rating: 2/6
Licence: Freeware
System: Interpreter

"Ignorance is bliss", people say. Know those clichéd fantasy settings in which a knight in shining armour slashes his way through hordes of 'monsters', although the whole time, you have this nagging question in the back of your head how this guy is exactly 'good' and how his victims are 'evil'? Then Bliss might be for you. On the surface, the game is exactly what we all despise: Your alter ego, the hero, has been captured by the Orcish army of an evil magician. Now, he has to escape from the dungeon and finally kill the evil guy's dragon. The whole journey being a violent killing spree. However, the evil wizard has apparantely put a curse on your head as sometimes, reality just seems to fade away...

Six Silver Bullets

William Dooling 2018
Genre: Adventure
Rating: 4/6
Licence: Freeware
System: Interpreter

One of the most exciting things about unravelling a mystery is piecing your clues together and trying to make sense of it all. Just think of the fun you can have while coming up with your own interpretation of what is going on or your very own version of the truth. You do not have to be right, on the contrary coming up with a theory which turns out to be wrong can be even more entertaining because it only makes the mystery deeper. And the deeper it gets the more curious and therefore involved you get.

The End of He-Man!

Mr Creosote 2002
Genre: Adventure
Rating: 0/6
Licence: Freeware
System: Interpreter

The Good Old Days' second birthday special - an Adventure walking along the fine line of cheesiness and geeky fan-ideas.

The main technical difference to all my other games is that I didn't use a full-blown sophisticated language anymore. Much too much fuss. Instead, I relied on TADS (Text Adventure Developement System), a free C++ like language specialized on IF. The main reason I chose TADS and not Inform or any of the other competitors is that TADS is very easy to learn. It's purely event-based. That means to program a game, all I had to do is define the objects, locations and persons and set routines how they interact with each other. The TADS engine connects it all then with the already great parser which comes with it. Of course I also added to and customized that one. But a big chunk of the work of a real game engine (which none of the older games have) didn't have to be made - I could concentrate on the contents of the game! The source code writte by me is over 2000 lines long. Then add even more for the engine and you get the picture how much work has been put into this.

The Island

Andy Brown 2012
Genre: Adventure
Rating: 2/6
Licence: Freeware
System: Interpreter

A (working) serious tone is much harder to achieve in a game than a funny one. It lies within the nature of the text adventure genre that players will sooner or later hit inappropriate parser responses or error messages. In a comedy, this might be written off as merely goofy. In a game like The Island, which tries its hand at horror (or at least communicating uneasiness), it is much harder to sell.


Neil deMause 1995
Genre: Adventure
Rating: 3/6
Licence: Freeware
System: Interpreter

So you've played for days and weeks and finally, you get to what seems to be the ending. You can (virtually) already see the 'you have won' sign on the horizon. All you have to do is go east... but what's that? A hole, a frog and a small duck are blocking your way. This can't be what it was intended like? Turning back reveals the problem: bad sectors on the game disk. Argh!

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