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Games - Game Boy (10 result(s))

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Alleyway

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Intelligent Systems / Nintendo 1989
Genre: Action
Rating: 2/6
Licence: Commercial
System: Game Boy

This is the summary of an analysis of Alleyway. The goal of the survey was to determine if this Game Boy launch title stands the test of time. The review process was the following: After an initial online research the game was tested thoroughly in its original environment and a simulation. Additionally a series of interviews and discussions was conducted with contemporary players. The collected data was examined which lead to a conclusion on the game’s merits and shortcomings.


Dr Franken

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Elite 1992
Genre: Action
Rating: 2/6
Licence: Commercial
System: Game Boy

When your name sounds similar to Frankenstein, your life has problems of its own. The biggest, no doubt, is getting your girlfriend cut in pieces which now you have to find all around this huge and eerie castle.


Game & Watch Gallery 2

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Nintendo / Tose Software 1998
Genre: Action
Rating: 4/6
Licence: Commercial
System: Game Boy

Chances are high that if you are a kid of the 80s, one of your first contacts to the world of video gaming was in the form of a Game & Watch game. If this name shouldn’t trigger flashbacks to black and grey gaming action with noisy beeping sounds: This was one of the most famous series of handheld electronic games. All of them consisted of just one game, which ran on a somewhat tiny LCD screen (think old pocket calculator), were the sprites appeared in predefined places. While the detailed cut-out characters were far superior to the very blocky graphics of contemporary video games, the lack of freedom of movement made for some very basic game concepts – most of the time you just had to jump between more or less safe spaces. As primitive as this might sound, back in the days they were actually pretty entertaining and handy too. Just imagine carrying around your games in palm sized plastic cases instead of being stuck with one of those old desktops! Besides at a price of 10-20$ they were actually affordable for kids and teens.


Gargoyle's Quest

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Capcom 1990
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: Game Boy

Thanks to the bad guy coming back from the hell for hellish things or wherever he was, the realm of the ghouls is in danger. In DANGER! And you know what that means: kill anything that moves while you go randomly from a place to another.


Kirby's Dreamland

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Hal Laboratory / Nintendo 1992
Genre: Action
Rating: 5/6
Licence: Commercial
System: Game Boy

Kirby is a small bubble that can breath in air or small creatures and then blow it out at speeds that kill whatever is in its way. It can jump and fly, and it's got a mortal enemy it needs to dispose of. Welcome to Kirby's Dreamland, one of the easier platformers, which has become hugely popular with the not-so-adept-with-the-controls crowd. The game is fairly straight-forward: you proceed through four lands, each of which has its own architecture and monsters, and each of which has three stages. You fight a boss at the end of each stage, only to fight the main level boss at the end of each level. After finishing all stages, you fight the main bosses again, after which you meet the final boss. While clearing your way through the usual monsters requires nothing more than blowing air at them, most bosses throw things at you you've got to inhale and spit back at them. Yet, because you can fly and because you can always shoot, the game is much easier than, let's say, Mario platformers.


Super Mario Land

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Nintendo 1989
Genre: Action
Rating: 4/6
Licence: Commercial
System: Game Boy

Besides Tetris, Super Mario Land likely belonged to the basic repertoire of most Game Boy players. The main character is the trade mark of the Nintendo corporation, distinctively the "plumber" Mario, who is on a quest for the kidnapped princess Daisy in order to free her. Obviously, the designers rather concentrated on tradition than on innovation when they constructed this background story.


Super Mario Land 2: 6 Golden Coins

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Nintendo 1992
Genre: Action
Rating: 4/6
Licence: Commercial
System: Game Boy

As I am sitting down to write this review I start of with a seemingly good idea – which turns out to be horrible. I take the sentence ‘Super Mario Land 2 is a game’ and rewrite it over and over, adding a little detail each time. While the eighth or ninth iteration shapes up rather nice, it becomes really repetitive. What bothers me even more though, is that I say absolutely nothing about how I feel about the game at all. For some games this might be a good way to review them, but it seems really inadequate for this one. Maybe because when you have played a game for such a long time, talked with so many people about it, the game becomes more than the cartridge itself. The technical details might still be interesting, and maybe there is a thrilling essay about how fluid the animations are, or about the really creative level design in it, but I realise that I am not the person to write those, because I am far too biased. It is one of my all time favourite video games after all. So my mind starts wandering and I am thinking back at all those precious moments I shared with it…


Survival Kids

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Konami 1999
Genre: RPG
Rating: 5/6
Licence: Commercial
System: Game Boy

You wake up in a deserted isle, during a storm the ship where you was sank and now that you are alone and lost you should learn how to survive.

Survival games usually have two main points, getting food and water and making tools, both here are key points of the game.


Tetris

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Nintendo 1989
Genre: Strategy
Rating: 5.7/6
Licence: Commercial
System: Game Boy, PC (DOS)

You wake up in a deserted isle, during a storm the ship where you was sank and now that you are alone and lost you should learn how to survive.

Survival games usually have two main points, getting food and water and making tools, both here are key points of the game.


The Addams Family

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Ocean 1991
Genre: Action
Rating: 3/6
Licence: Commercial
System: Game Boy

Talking about games that deal with films or series, sooner or later the phrase "licence crap" will come up. Many more or less common titles, for example almost every Simpsons game, do give reasons for this: The brand name itself is selling most of the copies, so why spend money on a complex production? Quickly design some sprites, that remind of the original characters and warm up some old games idea and the way into the shelves is paved.



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