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Games - Flight (98 result(s))

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3D Spacewars

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Graftgold / Hewson Consultants 1983
Genre: Action
Rating: 3/6
Licence: Commercial
System: ZX Spectrum

The history of one of the greatest computer game developers begins here: Graftgold! Riding on the first 3D craze and applying it to the current Star Wars hype, 3D Spacewars is exactly what the name suggests: a space shooter in 3D. Of course, on the home computers of the early 1980s, 3D usually simply meant to have flat enemy sprites in three or four different zoom levels which were switched on the fly to simulate changing distance. A technique which never really looked all too convincing, but whose signalling intention is clear enough.


A320 Airbus

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Thalion 1992
Genre: Simulation
Rating: 3/6
Licence: Commercial
System: Amiga

This one's almost notorious… hailed for being super realistic, because three years of programming work by a real-life pilot had gone into it, it having been developed in cooperation with Airbus and Lufthansa… and, as every single contemporary review will point out, a thick manual sporting 150 pages of detailed descriptions of virtually everything, including basic explanations of flight physics, plus an even thicker book of approach routes towards all major western European airports are contained in the package! Wow, right?


Abobo's Big Adventure

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Team Bobo 2012
Genre: Action
Rating: 6/6
Licence: Freeware
System: PC

Where to begin with this game? By stating the fact, I never owned a NES and therefore know almost all of the characters in this game (a definitive tribute to just that system) only by hearsay? Or that as a general rule I despise flash-games, because they are often rather half-baked concepts in an uninspired endless loop? How much I normally hate mindless violence used for mindless violence sake? That I wonder yet again why the baddies even bother with kidnapping someone instead of finally accepting that this will always end in blood and tears? Impatient people will surely already be glancing at the rating and might start to be wondering by now…


Aces of the Pacific

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Dynamix 1992
Genre: Simulation
Rating: 5/6
Licence: Commercial
System: PC

'Aces of the Pacific' is a very good air combat simulation which takes place in the Pacific in 1941-1945. A large variety of combat missions, airplanes, periods to start and realism settings guarantee almost infinite replayability.


Aces Over Europe

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Dynamix 1993
Genre: Simulation
Rating: 5/6
Licence: Commercial
System: PC

That 'Aces over Europe' is kind of a sequel to 'Aces of the Pacific' becomes obvious at first sight. Graphically nothing has changed, just some more sounds have been added; each plane has its own engine noise now. But nevertheless it's better than 'AotP' because most of its minor flaws have been removed.


Afterburner

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Sega 1989
Genre: Simulation, Action
Rating: 4/6
Licence: Commercial
System: PC

A conversion of an immensely popular arcade game, Afterburner does everything in its power to deliver the same feeling, but fall short. A long time ago, when I still visited arcade halls, Afterburner was one of my favorite games, but also one of the hardest to play, due to the long line of people waiting for their turn. It was one of those games where you sat down into a seat, which moved with you as you turned the airplane, flew up or down. The soundtrack, a cheap copy of the Top Gun music, blasted from all sides.


Air Support

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Psygnosis 1992
Genre: Action, Strategy
Rating: 3/6
Licence: Commercial
System: Amiga

[Mr Creosote] In 1992, the game genres as we still know them today had been pretty much settled already. While in the previous decade, experiments had still been welcomed fairly warmly, professional reviewers, many of whom were employed as 'specialists' for a certain genre, were not as sympathetic anymore when Air Support was released.


Airtaxi

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Sebastian Pech 2001
Genre: Action
Rating: 1/6
Licence: Commercial
System: PC

The universe of good computer game ideas may be large, but it is nowhere infinite. Ingenious ideas don't grow on trees, but they are rather rare like pearls. So it is not surprising that programmers – and those who wish to become one – often fall back to trusted and tried concepts instead. When one's own creativity is added to it, the original hopefully turns into an original clone. In this gaming universe, one well known means of transport is Space Taxi, which inspired a number of clones.


Ascii Sector

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Christian Knudsen 2009
Genre: Action
Rating: 5/6
Licence: Freeware
System: PC

Remaking Privateer... many have tried, quite a few have succeeded. Yet, Ascii Sector stands out even from the group of good ones. The selling point: The whole game uses the the ANSI (ironically, not actually ASCII) character set (in 16 colours) to create the graphical environment the player moves in. This is because the game takes place in another part of space: the Ascii Sector. Like the Gemini Sector found in the original Privateer, the Ascii Sector consists of four quadrants, numerous star systems and many planets. Just (obviously) not the same ones from the original game.


Ashes of Empire

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Midnight / Mirage 1992
Genre: Action, Strategy
Rating: 4/6
Licence: Commercial
System: Amiga

First came Midwinter… and then the dissolution of the Soviet Union. Whether you see a causality in this sequence of events or not – the illegitimate child of these two followed soon enough, and it was called Ashes of Empire. From the (at the time very much current) situation of the former Soviet Union, the game takes its scenario: A large country, a major military has collapsed under its own economic weight. Its former republics are plunging into anarchy, and not the good kind. Armed former military units, now turned into modern-day highwaymen, are roaming the countries, leaving a trail of fear and suffering among the already poor and underfed population whereever their aimless plundering takes them. Only some local administrative structures can still uphold at least a bit of order.



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