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Games - Nautical (39 result(s))

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1869

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Max Design 1992
Genre: Strategy
Rating: 2/6
Licence: Commercial
System: Amiga, PC (VGA)

In late 1992, two trading simulations were competing for the (German / European) market: Der Patrizier (also know as The Patrician abroad) and 1869. The latter came a little later (wow...) and it was generally considered the loser in this direct duel by the press. Only by a small margin, though - a very good second place.


Aces of the Deep

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Dynamix 1994
Genre: Simulation
Rating: 6/6
Licence: Commercial
System: PC

'Aces of the Deep' is IMHO the best part of the 'Aces'-series and by far the best WW2 submarine simulation. No other game could catch the intense battle of the German subs in the Atlantic in such realistic way like 'AoD'. Actual submarine and weapon developments, changes in convoy tactics, improving air cover of the Atlantic, historical events - everything you can expect is implemented in this game.


Advanced Destroyer Simulator

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Futura 1990
Genre: Strategy, Simulation
Rating: 3/6
Licence: Commercial
System: Amiga

Simulating a complete fleet is hard. Unless you make the player a fleet commander, but then, your game turns into a tactical one. If you're trying to stay within the simulation genre, you better…


Anno 1602: Creation of a New World

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Max Design / Sunflowers 1998
Genre: Strategy
Rating: 3.5/6
Licence: Commercial
System: PC

[Tapuak] Anno 1602 is a classic city building sim. You're founding a settlement in a world of islands, and develop it by providing space to live and necessary goods to the citizens. In mission mode, you have to fulfill single tasks, but in free play, it's your final goal to beat your opponents from the surrounding cities to achieve sovereign rule over the islands. At the beginning, you choose a appropriate island to found your first settlement. Right from the start, you have to deliver basic goods to your people.


Ashes of Empire

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Midnight / Mirage 1992
Genre: Action, Strategy
Rating: 4/6
Licence: Commercial
System: Amiga

First came Midwinter… and then the dissolution of the Soviet Union. Whether you see a causality in this sequence of events or not – the illegitimate child of these two followed soon enough, and it was called Ashes of Empire. From the (at the time very much current) situation of the former Soviet Union, the game takes its scenario: A large country, a major military has collapsed under its own economic weight. Its former republics are plunging into anarchy, and not the good kind. Armed former military units, now turned into modern-day highwaymen, are roaming the countries, leaving a trail of fear and suffering among the already poor and underfed population whereever their aimless plundering takes them. Only some local administrative structures can still uphold at least a bit of order.


Captain Verdeterre's Plunder

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Ryan Veeder 2013
Genre: Adventure, Puzzle
Rating: 3.5/6
Licence: Freeware
System: Interpreter

[Mr Creosote] Captain Verdeterre's Plunder is a humorous, very short game. The player takes over the role of the first mate on a sinking pirate ship. It is his task to save the most valuable treasures which are spread all over the ship.


Christoph Kolumbus

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Software 2000 1994
Genre: Strategy
Rating: 4/6
Licence: Commercial
System: PC, Amiga (OCS/ECS)

The strategic business simulation Christoph Kolumbus was public in February 1994 by "Software 2000" on the PC and the Amiga. On the Internet, the game is sometimes called a clone of The Patrician, because it was designed by Martin Wölk who was also involved in said other game. I see more parallels with the Amiga/C64 game Spoils of War from the year 1992, though, because the game is about discovering surrounding islands from one's home base, settle and develop them, but selling goods and building new ships or military units is only possible in the home base. A free form of trade like in The Patrician where you can buy and sell goods whereever you want is not possible, you can only trade at your home harbour.


Codename: Iceman

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Sierra 1989
Genre: Adventure, Simulation
Rating: 4/6
Licence: Commercial
System: PC

Codename: Iceman is a Sierra game published in 1989. It’s, unlike the Police Quest and Space Quest series for example, a standalone game, following the story of Naval Officer Johnny Westland. Something you could notice about the game is the fact it has got an upgrade if you look at the animations. Just like several other titles that have been published around the same time, Sierra games took a boost in their animations and overall visual aspect of the games.


Conquest of the New World

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Interplay 1996
Genre: Strategy
Rating: 6/6
Licence: Commercial
System: PC

Conquest of the New World is a highly addictive game. Newcomers should start out playing the tutorial which explains the way the game works and the battles. The tactical battles can also be practised by selecting the battle demo from the main menu.


Conquestador

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German Design Group 1992
Genre: Strategy
Rating: 4/6
Licence: Commercial
System: Amiga

Conquestador is really one of those games which show how much the game industry has changed. Even in 1992, which was still pretty much a transitional period, it might have been considered old-fashioned. Twenty years later, it's almost become a relic which nobody who has not played games since at least the 80s will be willing to touch. I'll try to explain why you get over your bias and still should.



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