Games - Life Simulation (11 result(s))


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AnimaTek / Maxis 1993
Genre: Strategy
Rating: 6/6
Licence: Commercial
System: PC

El-Fish is a fish breeding/creating and aquarium-building simulation that was released by the companies Maxis and AnimaTek in 1994 (Maxis is the creator of the successful Sim game series, while AnimaTek was a Russian company that invented the concept of El-Fish). The game was advanced for its time – the photorealistic 3-D fish you can create look and move very realistically, and, through breeding, can be shaped into from 800 possible attributes into infinite numbers of unique fish. A fractal-based generator can also create unique decorative plants for your tank, and a rather intelligent random music generator can put together simple pieces of background music for your tank-display. Plus, just watching the fish you've made swimming in a tank you've designed is a very calming and rewarding experience.


God's Pet Lama Corp. 1998
Genre: Simulation
Rating: 2/6
Licence: Freeware
System: PC

The sheep... fluffy, white fellow - usually found anywhere near tasty grass. Its distant relative the electronic sheep - or esheep as it's referred to most of the time - on the other hand is usually found in a slightly different environment: Windows operating systems. Also keeping one of these is a lot less expensive and timeconsuming than herding real sheep. So if you ever thought about getting yourself a sheep and didn't because of these downpoints here is your chance to make a big change in your life: Get yourself an electronic pet, get yourself an esheep!

EVO - The search for Eden

Enix 1993
Genre: Action
Rating: 5/6
Licence: Commercial
System: SNES

ENIX-Always a company that was willing to make games that were...well, non-standard. Not that that's a bad thing. Certainly not in this case. EVO is one of those one-of-a-kind games that are fun to play, hard to categorize. And yes, I may be biased because biologists generally like tinkering with animals :)

Global Effect

Millenium 1992
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: Amiga

How can a planet survive or even just coexist with humankind? Stepping into the shoes of Sim Earth and Balance of the Planet, Global Effect reuses the gameplay of Sim City for another entry into this not too crowded genre of games. A thematic rarity warrants closer inspection, doesn't it?

JONES in the Fast Lane

Sierra On-Line 1990
Genre: Strategy
Rating: 6/6
Licence: Commercial
System: PC

Just like many other Sierra games, JONES in the Fast Lane was developed with the Sierra Creative Interpreter. Nevertheless, it is not an Adventure game. In retrospect, you could say it is a kind of turn-based 'The Sims breaking out'.

Little Computer People

Activision 1985
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: C64

In the mid-90s, Tamagotchis - little annoying egg-shaped beeping virtual 'pets' - were really popular for some time. Later, there was the immensily successful (deserved!) PC game The Sims which gave the concept of the virtual 'goldfish tank' more complexity. But two decades before, this idea had already been put into a game! Little Computer People - the first scientifical simulation of life (not counting Alter Ego)!

Man Enough: The Ultimate Social Adventure

Tsunami 1993
Genre: Puzzle
Rating: 1/6
Licence: Commercial
System: PC

It's strange how total humiliation of men is commonly considered a comedic subject. In Two and a Half Men, this spanned a whole 262 episodes, with great popular success! Man Enough could be considered the computer game equivalent. It doesn't last quite as long, but in turn, the humiliation is all the more direct as there is no Jon Cryer taking the constant abuse as audience stand-in.


Maxis 1991
Genre: Strategy
Rating: 3.7/6
Licence: Commercial
System: PC

[Wandrell] Handling an ant colony is one of those ideas which gave Maxis their fame for "sim" games. And no, this isn't a simple virtual ant farm, but a game where you actually handle an ant colony.


Maxis 1990
Genre: Strategy
Rating: 6/6
Licence: Commercial
System: PC

SimEarth is a game developed by Will Wright (William not Wilbur) based on James Lovelock's Gaia hypothesis. The manual describes it is an informative toy and entertaining activity on top of that. And this says a lot about the game, there is no story or actually even no goal.

Space Job

Karstadt AG 1993
Genre: Action, Puzzle, Strategy
Rating: 2/6
Licence: Commercial
System: PC

Life simulation games have a special charm: On the one hand you go through your motions from day to day, on the other hand you want to escape it by having a go at the motions of someone else. So, you kind of ask yourself what it would be like to replace your daily routine with a more exciting one from somebody else. And that is the crucial point of the genre: Is the virtual life different enough to entertain you? Has it got enough distractions to offer, at least for a short while? For Space Jobs the answer is clearly no. Because although shows signs of some promising attempts, they get lost in a maze of advertisements, half-done ideas and programming bugs.

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