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Games - Title: Escape (4 result(s))

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Escape From Santaland

santaland01.png
Jason Ermer 2011
Genre: Adventure
Rating: 4/6
Licence: Freeware
System: Interpreter

Publishing a Christmas-themed game in early October? Strange choice for sure, but then, the supermarkets are already full of chocolate Santa Clauses, gingerbread and stollen. I'm always wondering who is buying this stuff at this time of the year. On the one hand, sure, why not? But the inevitable effect is that you will be fed up with all this ultra-sweet stuff by the time Christmas actually comes along. But I disgress.


Escape from Summerland

escape_from_summerland01.png
Joey Jones / Melvin Randasamy 2012
Genre: Adventure
Rating: 5/6
Licence: Freeware
System: Interpreter

One major problem with the Annual IF Competition is frustration or at least a general disinterest setting in after playing through dozens of games. So it happened that I did not like Escape from Summerland at all initially: Why is this game on rails, forcing me to go into specific directions when others are mentioned as well? If I can't go anywhere else, just teleport me there! What the fuck are these stupid smileys doing there after every parser message? This is going to be bad! That's what I thought… until I understood what the game was actually doing: It was giving me an extremely helpful introduction to what the game would be about! The railroaded movement showed me the steps which I would have to retrace (in reverse order) later on in order to escape. The seemingly stupid parser responses after the first perspective switch characterised the second playable protagonist in a way that her relevant abilities would become clear immediately. In retrospect, I have only praise for this introduction to the game. Here it is: The example of non-interactive interactivity used for a good purpose!


Solar Winds: The Escape

solar1_000.png
Epic MegaGames 1993
Genre: Action
Rating: 3/6
Licence: Shareware
System: PC

Solar Winds is primarily a top-down 2D shooter against a classic sci-fi backdrop published by Epic MegaGames (the forerunner to the modern Epic Games) in 1992. The game is split into two episodes where the first was disrupted freely as shareware and the second was available through mail order to users who paid the registration fee.


Ultima: Escape from Mount Drash

UMtDrash01.png
Sierra 1983
Genre: Action
Rating: 1/6
Licence: Commercial
System: VIC-20, PC

Ultima: Escape from Mt. Drash is a real rarity: It was created by a friend of Richard Garriot around 1983 and without further ado Sierra labeled it as Ultima, although it ultimately had nothing in common with this role playing series, with the exception of some names and said friendship. Produced in very small numbers for the VIC-20, a system which on top of that was declining in popularity, a retailer is said to have thrown almost all copies off a cliff somewhere (E.T. anyone?), which is why the game was thought to be lost for a long time. Finally, some copies appeared on well known auction sites, where they reached prices as high as $3000 (in words: three thousand US Dollar). And actually that's the end of that. I have nothing more to say…



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