Games - Title: M.U.D.S. (23 result(s))


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Agatha Christie: Murder on the Orient Express

AWE Productions / The Adventure Company 2006
Genre: Adventure
Rating: 3/6
Licence: Commercial
System: PC

Poor Hercule Poirot. Not only is he always mistaken for a Frenchman, but in the collective mind of popculture, he will always remain second choice after Sherlock Holmes. It may actually be deserved, seeing that he was indeed created as a Holmes-imitation (or homage?). Then again, after appearing in so many popular stories, you could think he should have emancipated himself by now. Talking about popular stories, Murder on the Orient Express arguably is his signature investigation. The confined setting of the stranded train on which a murder occurs and the following interview marathon can be seen as seminal motifs of the classic mystery genre as a whole. It is also incredibly hard to transform this into an entertaining game.

Barry McGuigan World Championship Boxing

Sportsware Productions 1985
Genre: Sport, Action
Rating: 5/6
Licence: Commercial
System: C64

There are some things I've always enjoyed. Staying up until late in the evening on my C64 (or proudly-owned P IV more recently :lol:), reading, writing (as you can see here). Oh yeah, and watching box matches. I never practiced box professionaly, although I did have some recalcitrating classmates who realized that you *can* learn something if you watch the TV. Boxing is just one example, if you know what I mean :lol:

Bermuda Syndrome

Century Interactive / BMG 1996
Genre: Adventure, Action
Rating: 3.5/6
Licence: Commercial
System: PC

Vinyl record sleeves and game boxes have something in common, in the sense that a particularly good design can prompt you to buy the record/game without trying it first. That's how I ended up with The Virgin Prunes' If I die, I die, which is absolutely god-awful. And Bermuda Syndrome, which is great fun.

Broken Sword II: The Smoking Mirror

Revolution Software / Virgin Interactive 1997
Genre: Adventure
Rating: 3/6
Licence: Commercial
System: PC

George Stobbart - occupation: American tourist in Paris. After a few month, he comes back trying to get it on again with his girlfriend Nico, the photograph who helped him unravel a Templar conspiracy in the first game. Instead of the date he hoped for, Nico drags him to the home of a Professor of Central American culture - where the two are knocked out. Nico is taken away while George is bound to a chair with a poisonous spider in the room. And just to be sure, the baddies also set the room on fire.

Broken Sword: The Shadow of the Templars

Revolution Software / Virgin Interactive 1996
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: PC

American tourist George Stobbart is enjoying himself sitting in a cafe in Paris when he witnesses a murder: a clown plants of a bomb and an older man in a grubby raincoat who had been eyeing the young waitress just a moment before dies. The clown escapes through the sewers. Because he has nothing better to do, George decides to investigate on his own, meeting the journalist Nicole (Nico) Collard who supports him for selfish reasons. They uncover a conspiracy involving the order of the templars... Looking at the current bestseller lists of novels and the cinema charts, Broken Sword hits a popular theme there.

Discworld II: Missing Presumed…!?

Perfect Entertainment / Psygnosis 1996
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: PC

Something's not working right in Discworld. The repercussions can be seen all over. People are still dying as normal, but their souls aren't being taken away. So the dead continue to roam the streets. The mages guild decides to have Rincewind investigate the wereabouts of Death. After taking a couple of twists and turns, the plot has Death turning into a movie star and Rincewind temporarily taking over the reaper role.

Hexuma – Das Auge des Kal

Weltenschmiede / Software 2000 1992
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: Amiga

The development team Weltenschmiede made three text adventures, of which Hexuma is the final one. As that, it has got one major problem: The novelty of a decent German language which had carried Das Stundenglas had worn off when this one came out two years later. So it had to be judged entirely by its raw gameplay and writing qualities, in a time when a text adventure was already widely regarded as an anachronism.

I Have No Mouth, And I Must Scream

The Dreamers Guild / Cyberdreams 1995
Genre: Adventure
Rating: 5/6
Licence: Commercial
System: PC

In a distant future, humanity has finally done it: it has finally destroyed itself. 'Only' indirectly, though, as it was the 'Allied Mastercomputer', the American defense system, which developed a consciousness, called itself 'AM' (as in 'I think therefore I AM') and wiped out the human race. Since computers (especially military ones) are sadists, it kept five humans alive to torture them for all eternity.


Konami / Friends Software 1992
Genre: Action
Rating: 3/6
Licence: Freeware
System: PC

Time to bail out from your jetfighter, put on armour, helmet, grab some arrows and step down into the classic fantasy world with top-down scrolling, where your job is still pretty much the same: shoot 'em up, stay alive and reach the end of the line. The story so far: you are Popolon the knight, your beautiful bride Aphrodite has been kidnapped by some Hudnos (now who the hell is that, anyway?), and you are to rescue her. Sounds incredibly original, doesn't it? Just this time no enemy planes or spacecrafts to destroy, only good old hordes of evil spawns blocking your way to success. Welcome to Knightmare!

Might and Magic IV: Clouds of Xeen

New World Computing 1992
Genre: RPG
Rating: 4/6
Licence: Commercial
System: PC

This was one of my favorite games when it came out. I had been a huge fan of the Might and Magic series.

The gameplay is a bit cumbersome by modern standards, requiring the use of function keys and without good mouse support, but the story is entertaining with many side quests to keep you entertained. There are a couple of key quests which are required to complete the game, but in general the world is open to exploration and much of the game need not be completed to “win” the game; you are not tied down to one path or location and are free to wander as you please.

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