
Hero season is on! Having graduated from Famous Adventurer's Correspondence School you pack your stuff and seek the nearest station to exercise your valour and might in pursuit of a new respectful title. A swell opportunity was waiting just around the corner. After a short travel and crossing over the mountain range you wound up in Spielburg Valley - a small area surrounded by woods and in the center of it a fictitious medieval/fantasy german town. And lo! There seems to be plenty of work just for a zealous adventurer like you...
Synopsis: Following the events of Quest for Glory III: Wages of War, the mighty hero of Corey and Lori Ann Cole's magnificent Quest for Glory series has been transported through sinister means to the Transylvania-esque land of Mordavia. Within this land, a dark plan is in motion to resurrect Avoozl the Dark One, an ancient being of immense evil. Our hero must not only defeat the dark master who seeks to bring about Avoozl's return, but must also survive encounters with old enemies thought gone. Will he succeed, or will Mordavia and the rest of Gloriana be plunged deep into the Shadows of Darkness?
[Herr M.] The Quest for Glory series always stood out for being one of the more interesting Adventure-RPG hybrids, for its quirky sense of humour and for being one of the better (if not the best) Sierra ‘Quests’. The fifth and final part ‘Dragon Fire’, was released to relatively high expectations, after a relatively long break, following the excellent ‘Shadows of Darkness’. It tried to break new grounds, while still keeping true to the original formula and delivering a satisfying finale at the same time. The big question is: Did it succeed?
You want to be a hero, and what is your big plan for that? Completing some quests or course, and so you go to Spielburg, having heard they need some help and being well prepared by your recently finished hero course by correspondence.