Games - Title: Ultima (18 result(s))


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Barbarian: The Ultimate Warrior

Palace Software 1987
Genre: Action
Rating: 1.5/6
Licence: Commercial
System: C64, ZX Spectrum

To get the story over with: Evil wizard has captured the princess, oily muscleman carrying a huge sword tries to free her by first confronting the sorcerer's soldiers and then the evil master himself.

CatFight: The Ultimate Female Fighting Game

Phantom Card 1996
Genre: Action
Rating: 0/6
Licence: Commercial
System: PC

And now I'm proud to present... simply the worst fighting game ever made. Don't get me wrong though, I'm not a sexist, but the following product is as bad as it can get with or without women in it. This game offers everything your average player wouldn't tolerate: bad graphics, bad audio, bad moves, bad controls, and ultimately bad experience. And believe me, I'm only writing this review cause I had no choice in the matter and I seriously wish I could get away with just one screen and one big "crap" word occupying the review section.

Gloom 3: Zombie Edition

Alpha Software / Guildhall 1997
Genre: Action
Rating: 1/6
Licence: Commercial
System: Amiga
Apparently retroactively counting the Deluxe Edition as Gloom 2, this game came as a bit of a surprise. Is it really the Ultimate Gloom? To get it out right off the bat: no. In fact, having missed it at its original release, it had me wondering upon discovering it whether it had been a professionally made and marketed release at all.

Man Enough: The Ultimate Social Adventure

Tsunami 1993
Genre: Puzzle
Rating: 1/6
Licence: Commercial
System: PC

It's strange how total humiliation of men is commonly considered a comedic subject. In Two and a Half Men, this spanned a whole 262 episodes, with great popular success! Man Enough could be considered the computer game equivalent. It doesn't last quite as long, but in turn, the humiliation is all the more direct as there is no Jon Cryer taking the constant abuse as audience stand-in.

Martian Dreams

Origin 1991
Genre: RPG
Rating: 4/6
Licence: Commercial
System: PC

In the Victorian age many celebrities that range from Marie Curie to Lenin have ended stranded on Mars. Now a second expedition, with a few more celebrities along the Avatar and professor Spector, is sent in a rescue mission.

The Savage Empire

Origin 1990
Genre: RPG
Rating: 5/6
Licence: Commercial
System: PC

On earth, an experiment with the moonstone the Avatar got on his last adventure goes awry and carries him, along a professor and a reporter, to the lost Valley of Eodon, where dinosaurs and humans live together.

Ultima I: The First Age of Darkness

Origin 1986
Genre: RPG
Rating: 5/6
Licence: Commercial
System: C64, PC (DOS)

For me (and, I guess, not only for me), the Ultima games are the ultimate experience in RPGs. Featuring a great depht in gameplay, and a fantastic blend of story and unfolding things, Ultima games (and especially Ultima V and VII) are true master-pieces of computer gaming.

Ultima II: Revenge of the Enchantress

Sierra On-Line/Origin Systems 1982
Genre: RPG
Rating: 6/6
Licence: Commercial
System: PC

Ultima, later re-written and released as Ultima I: The First Age of Darkness, saw you, the hero from another world, conquering time itself to defeat the evil wizard Mondain. In what is actually Lord British's (a.k.a. Richard Garriott,) second game in the Ultima universe, The evil wizard Mondain had created a gem of imortality which prevented you from defeating him. Until you mastered time, and defeated him before he could finish crafting it.

Ultima IV: Quest of the Avatar

Origin 1987
Genre: RPG
Rating: 5/6
Licence: Commercial
System: PC

The three ages of darkness have finished, now a golden one starts and with it a new way of living through philosophy and virtue. A call is sent to summon a new kind of hero, one that does not triumph through the sword, one that can become a spiritual guide and help others to walk the path, an avatar of the virtues.

Ultima Underworld 2: Labyrinth of Worlds

Origin 1993
Genre: RPG, Action
Rating: 6/6
Licence: Commercial
System: PC

After the events of Ultima VII, the Guardian takes a last chance action, imprisoning Britannia's Castle in a blackrock dome. But this powerful magic disrupts the fabric of reality and opens a gate to other worlds.

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