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Games - 1981 (5 result(s))

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Microsoft Adventure

msadv01.png
Microsoft 1981
Genre: Adventure
Rating: 2/6
Licence: Commercial
System: PC

Microsoft Adventure is the first commercial version of the game Adventure (also known as ADVENT or Colossal Cave Adventure). Adventure is the very first game in the genre which it gave its name (but it is not the very first text-based game).


Mine Storm

minestorm01.png
GCE 1981
Genre: Action
Rating: 3/6
Licence: Commercial
System: Vectrex

One of the easier games for the Vectrex, it is also the one that was in-built, instead of cassette-based. When the game starts, a UFO drops some mine-eggs. These eggs hatch into full-grown mines which move around, and which, if you shoot them with your space-ship, will explode and cause two eggs with smaller but faster mines to hatch. Destroy all mines to finish a level, but beware of the UFO which will return to lay some more mines each level! There are five types of mine, normal mines, mines that shoot back when destroyed, homing mines, homing mines that shoot back and invisible mines that shoot back.


Space Cavern

spacecavern01.png
Apollo 1981
Genre: Action
Rating: 3/6
Licence: Commercial
System: Atari 2600

Space Cavern is the most complex Atari 2600 game I've ever seen, with a manual three times as thick as any other Atari 2600 game. There are countless different difficulty levels you can choose from when starting a game, selecting from options such as whether to have two or four enemies above you, whether or not to have any enemies from the sides, whether the enemies above are large (easy targets) or small, and whether the enemies above shoot straight or diagonally. All of these options are independent of one another, so you can mix and match.


Warlords

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Atari 1981
Genre: Action
Rating: 5/6
Licence: Commercial
System: Atari 2600

Warlords is very basic in gameplay, but is fun and fast action, and also allows for a certain level of strategy. In Warlords, you have four players (Always 4. If you have less than 4 human players, the rest will be computer controlled), and each player has a warlord, a castle, and a shield. This game uses the paddles instead of the joysticks. What you have to do is use your shield to deflect the ball away from your castle & warlord, while simultaneously trying to direct it -at- your opponents' castles & warlords.


Zork I: The Great Underground Empire

zork101.png
Infocom 1981
Genre: Adventure
Rating: 4.5/6
Licence: Commercial
System: PC

So, how does a game end up with a '1' in its title anyway? Zork began its life as a much larger game on Mainframe computers. After it was decided to exploit its potential commercially, regular home computers became the limiting target. So Zork was split into three parts - this one being the first.



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