Games - 1982 (13 result(s))


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Armor Attack

GCE 1982
Genre: Action
Rating: 4/6
Licence: Commercial
System: Vectrex

Where DID that enemy tank go? Behind that house? Or next to that ruin? BOOM! Whoah, that was close! It must be able to see us! Let's get outta here! Ahh, now I have you. Just one more shot, and then... trrrrrrrrrrrrrr....... Oh no, not that annoying chopper again! Maybe we can hide here...AAAAH! It has seen us! Race for it! It's released a missile! It's heading this waBOOM! Crap...


Imagic 1982
Genre: Action
Rating: 4/6
Licence: Commercial
System: Atari 2600

Alien Invaders, the Gorgons, are running their final assault on the city of Atlantis. The last line of defense are three guns, two positioned at the sides of the screen and one in its centre. Their lines of fire are fixed: the middle one shoots straight up, the ones on the sides fire diagonally towards the centre of the screen. The player can select which gun to shoot with by moving the controller to the left and right.

Clean Sweep

GCE 1982
Genre: Action
Rating: 3/6
Licence: Commercial
System: Vectrex

A Pacman clone with a twist or two.

You are a bank director and your bank has just been robbed. The robbers have blown up your safe and the money is now lying everywhere in the bank. You are collecting it, but the bankrobbers are trying to get you. And when they're history.


Infocom 1982
Genre: Adventure
Rating: 6/6
Licence: Commercial
System: PC

Industrialist Marshall Robner has been found dead in his library. The room had been locked from the inside, and an overdose of the anti-depressants he had been taking has been found in his blood. A clear case of suicide? The responsible inspector seems to think so. The deceased's lawyer provides you with an interesting piece of informaton: Only days earlier, Robner said he wanted to change his will. It never came to that. How does that fit into the suicide theory? You're asked to investigate once again to see if your colleague was right about what he found.

Fire Fighter

Imagic 1982
Genre: Action
Rating: 2/6
Licence: Commercial
System: Atari 2600

Fire is spreading in a warehouse. Just a warehouse, no big deal, so just one single firefighter is sent to take care of it. Actually, all the other firefighters are drunk at the moment. And the one which does come is most likely drunk as well, but he lost some silly drinking game and thus had to go. Then the shock: There's a man trapped on one of the upper floors, running around in panic! The player has to save him from being roasted alive.


Williams Electronics 1982
Genre: Action
Rating: -
Licence: Commercial
System: Arcade, Atari 2600, Atari ST
This is the original version of Joust as it could be played in the arcades.


Orion Software 1982
Genre: Action
Rating: 4/6
Licence: Commercial
System: PC

One of the first pacman varieties for the PC, and it still runs without a slowdown. It has all the elements you've come to expect from a pacman clone: the ghosts, the dots, bonus fruit etc.

It also comes with sound, and quite nice sound at that. This game, however, has one thing most of the other clones lack: addictiveness. It's actually fun to play, and really gets you back into those arcade spheres. One tiny thing is different: I don't remember a ghost in red and white blocks, but that's probably just my graphics card playing up. Or the latest fashion among ghosts.

The Hobbit

Melbourne House 1982
Genre: Adventure
Rating: 4/6
Licence: Commercial
System: ZX Spectrum

If you think text adventures, you probably think Infocom and PC. However, even with all the freeware text adventures as a result of a huge fan base, the Spectrum is still the primary platform for text adventures. With over 1,400 commercial (or semi-commercial) text adventures for Spectrum alone and countless more that ware made thanks to the simple programming language, the Spectrum was a heaven for all adventure fans. In hindsight, it's not surprising. In the early 80s, PCs were still very expensive, Apple II had too good graphics to bother with text games and the rest of the crowd were consoles, only few of which had a keyboard. Spectrum was perfect: with a 3.5MHz processor it was pretty weak for high-res graphic games, yet because it was also a programming platform, it had a highly functional keyboard, perfect for text adventures.

The Warlock of Firetop Mountain

Puffin Books 1982
Genre: RPG
Rating: 2.5/6
Licence: Commercial
System: Gamebook, ZX Spectrum

[Mr Creosote] This one is going to be unusual for our website, because normally it revolves around games in a digital form. Today we are going to talk about a ‘gamebook’. And, as might have been expected, we did not just pick one at random, but the gamebook itself: The Warlock of Firetop Mountain. Yet I have to tone down a bit: Actually it is already our second gamebook on the site. The other one has been hidden for about 14 years in the comics section.

Time Zone

On-Line Systems 1982
Genre: Adventure
Rating: 1/6
Licence: Commercial
System: Apple II

Thinking about Sierra Entertainment, one of the last things which would probably come to one's mind would be that they took risks. They just kept releasing new installments of their endless series, each with a loyal, defined audience. Fairly secure investments, but no surprises to be expected there. Back when they were still called On-Line Systems, there was no established home computer games market yet, however. So basically any new release was a risk by definition, because each broke new ground in some way. The biggest business risk they took must have been Time Zone, for which a (for the time) large team was tasked to create it over the period of more than a year. Ten salaries bet on the success of one game, released only on one single system to a market which was still fairly small. What was it that required this unprecedented amount of workforce?

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