Games - 1983 (36 result(s))


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3D Spacewars

Graftgold / Hewson Consultants 1983
Genre: Action
Rating: 3/6
Licence: Commercial
System: ZX Spectrum

The history of one of the greatest computer game developers begins here: Graftgold! Riding on the first 3D craze and applying it to the current Star Wars hype, 3D Spacewars is exactly what the name suggests: a space shooter in 3D. Of course, on the home computers of the early 1980s, 3D usually simply meant to have flat enemy sprites in three or four different zoom levels which were switched on the fly to simulate changing distance. A technique which never really looked all too convincing, but whose signalling intention is clear enough.

Archon – The Light and the Dark

Free Fall Associates 1983
Genre: Action, Strategy
Rating: 4/6
Licence: Commercial
System: PC, C64

This is the PC port of the great game Archon. I played this game for hours at a time on the Commodore 64. The PC version plays identically. The graphics are, in my humble opinion, much better on the Commodore.


Atari 1983
Genre: Action
Rating: 4.5/6
Licence: Commercial
System: Atari 2600

In the not-so-distant future (1999 to be exact), the nations of the world have at last recognized the need for peace to avoid mutual destruction and ensure the survival of the human race. The plan to achieve world piece is strongly reminiscient of the movie The Day the Earth Stood Still: Automated weapons are unleashed, supposedly to exterminate anyone becoming an aggressor. Of course, technology goes awry, and the weapons are starting to exterminate all life on earth. The player jumps into a rusty old tank trying to blow up all the other thanks, fighters and flying saucers which now threaten humanity.


Activision 1983
Genre: Sport, Action
Rating: 3/6
Licence: Commercial
System: Atari 2600

Boxing. I can hardly think of a less interesting 'sport'. Two sweaty fat guys beating each other up. Or actually not, because most of the time, they seem to be hugging each other anyway. No, really, I fail to see the fascination. WHY IS HE REVIEWING A BOXING GAME, THEN? Well, I've also had a lot of fun with racing games, and I wouldn't be caught dead near a real racing track. As so often, virtual reality and real reality are two pair of shoes.


Activision 1983
Genre: Action
Rating: 2/6
Licence: Commercial
System: Atari 2600

Evil mutant spiders are invading your house. These monsters are crawling up the wall, trying to enter by the windows. You're the world's last chance, and the weapon of choice is, of course, potted petunias. You throw them down, trying to hit the uglies before they reach the windows. Now, if only everyone's favourite award-winning actor William 'Captain Kirk' Shatner had thought of that in the philosophically subtle and thoughtful Kingdom of the Spiders...

Crypto Cube

DesignWare 1983
Genre: Puzzle
Rating: 3/6
Licence: Commercial
System: PC

Crypto Cube was part of IBM's Education Family of games. It was written in 1983 and contains subject matter from that time. For instance, the computer terms are somewhat out of date. It's fun for a little while to see what some of the old games used to be like but is nothing extraordinary.


DKTronics 1983
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: C64

Since we were still talking about Saddam_Hussein_the_bad_dictator & George_Bush_the_good_pacifist & The_war_in_the_name_of_peace and all that, why don't we put up here a dictator sim. Yup, and a pretty darn addictive one.


Windmill Software 1983
Genre: Puzzle, Action
Rating: 5/6
Licence: Commercial
System: PC

Digger was created by Windmill Software in 1983 and released as a copy-protected, bootable 5.25" floppy disk for the IBM PC. It was designed to work on an IBM XT/AT with a CGA adapter; it relies on the CPU for timing, so it will run too fast on newer PCs.

Donkey Kong

Nintendo 1983
Genre: Puzzle, Action
Rating: 5/6
Licence: Commercial
System: NES

Donkey Kong is the signature game of NES. While originally developed as an arcade game by Nintendo and later ported to every single console available at that time, NES has been the flagship product of Nintendo, and so it's only natural that it was here that the game was most visible. This game not only started the most successful game franchise of all times, it also transformed a 90-years old game cards company into an electronic entertainment behemoth and in the process set one of the most important legal precedents for the gaming industry.

Dragon's Lair

Advanced Microcomputer Systems / Cinematronics 1983
Genre: Action
Rating: 2.5/6
Licence: Commercial
System: Arcade

Although arcade games were often technically much more advanced than their home counterparts in past times, most lost their ability to impress. Reliance on flashy audiovisuals rarely works when even better things become possible – nothing ages as badly as yesterday's technical sensation. But then, there are those games which are so far ahead of their contemporaries that the rest of the world literally took decades to catch up. Now, in 2013, Dragon's Lair still looks as impressive as it did thirty years ago: Fluidly animated, sharp cartoon scenes never get old. Just look at something like an old Tom & Jerry cartoon – just from the visuals, you will not be able to tell when it was made; it's a timeless technique.

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