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Games - 1985 (34 result(s))

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A Mind Forever Voyaging

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Infocom 1985
Genre: Adventure
Rating: 6/6
Licence: Commercial
System: PC
A Mind Forever Voyaging was originally released in 1985 by Infocom. Penned by Steve Meretzky, who also wrote Planetfall, Sorcerer, and The Hitchhiker's Guide to the Galaxy, AMFV is different than most other contemporary Infocom adventures. It has only one real puzzle close to the end of the game, focusing instead on exploring the richly detailed story – and what a story it is!

Back to Skool

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Microsphere 1985
Genre: Adventure, Action
Rating: 5/6
Licence: Commercial
System: ZX Spectrum

Last year, schoolboy Eric managed to steal his report card from the headmaster's safe. He has taken his time to forge a positive one. Now it's time to get it back into the safe.

A lot has happened on the school grounds over the holidays. It has been split in two sections: a boys school and a girls school (with a fence between them). The boys' building (the only part which could be seen in the prequel Skool Daze) has been expanded, too. There are now more classrooms, more offices, a new assembly hall and (perhaps the most useful innovation) a bathroom. The school has also bought a new safe to replace the old one. This one doesn't have a combination of numbers, but a simple lock. But where has the key been hidden?


Barry McGuigan World Championship Boxing

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Sportsware Productions 1985
Genre: Sport, Action
Rating: 5/6
Licence: Commercial
System: C64

There are some things I've always enjoyed. Staying up until late in the evening on my C64 (or proudly-owned P IV more recently :lol:), reading, writing (as you can see here). Oh yeah, and watching box matches. I never practiced box professionaly, although I did have some recalcitrating classmates who realized that you *can* learn something if you watch the TV. Boxing is just one example, if you know what I mean :lol:


Battle City

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Namco 1985
Genre: Action
Rating: 5/6
Licence: Commercial
System: NES

Nobody can doubt that a simple game can be lots of fun. You just need an interesting idea, like tanks shooting each other on destructible terrain, and there you are, with a great and original classic in your hands.


Castle Adventure

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Kevin Bales 1985
Genre: RPG, Adventure
Rating: 3/6
Licence: Freeware
System: PC

If this review had a title, it would be titled: "How to look for nice parts of a game".

The game in question is an adventure with very basic ASCII-graphics. It's been written by a single person, and uses a very basic parsing system. It won't understand many inputs. Always use two words, and keep trying until you get there. The story is a fantasy cliché, you're trapped in an evil castle and must escape, using a variety of keys, weapons and other objects to do so. You'll be fighting evil monsters, etc. Nothing new there. Sometimes it does remind you just a bit of a so-called "action RPG", but without the stats. This is due to the rather large amount of monsters that need slaying. Also, the text commands that can be inserted are rather unintuitive sometimes, so a bigger explanation might have been nice.


Fairlight: A Prelude

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The Edge 1985
Genre: Adventure, Action
Rating: 6/6
Licence: Commercial
System: ZX Spectrum

Dark forces came upon once happy and prosperous Land of Fairlight! You, a brave and daring adventurer named Isvar have been summoned into the castle, which was once controlled by benevolent King Avars, but is now empty of its former household and filled with foul entities. Turns out the king has been long banished (and probably dead). But the rumors have it there's still one member of the royal family left in the castle, Segar the Sorcerer, whose days are countless, for his knowledge and skills have granted him immortal life, but he is now imprisoned deep within the compound. Your task is to find and set him free, for only he can bring the light and felicity back to the land and restore its former order.


Field Combat

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Jaleco 1985
Genre: Action
Rating: 4/6
Licence: Commercial
System: NES

All you need to win a war is lots of reinforcements. And all you need to get those reinforcements is capturing your enemies with the help of your UFO-like ship. At least that's how things work on this game, one of those really simple NES games with a small gimmick to keep them fun.


Fighting Warrior

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Melbourne House 1985
Genre: Action
Rating: 2/6
Licence: Commercial
System: ZX Spectrum

Princess Thaya has been kidnapped (doh, give me a break!) by the evil Pharaoh and it's your job to save her. Seriously now, how about you save a puppy or a grandma for a change?! Anyway, your champ is a master stick fighter (kendo?!) and as per hackneyed tradition you must walk a few meters to arrive at Pharaoh's temple where he is planning to sacrifice the princess to gods by burying her alive and en route fight various humanoid creatures summoned by the Pharaoh to hamper you.


Gunfright

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Ultimate Play The Game 1985
Genre: Action
Rating: 4/6
Licence: Commercial
System: ZX Spectrum

Howdy doody, pardner! Feel like serving the law and shootin' fer good reason? Well then, you came to the right place! Welcome to Black Rock and let's get the business started today! Congratulations, you're now the sheriff Quickdraw, and your task is to clean this old western town of armed villains compromising peace and safety of its citizens. Yep, that's right, it's Gunfright from Ultimate Play The Game, one of the most noted and commonly played games on ZX-Spectrum, where in capacity as town's sheriff you must alone fight the criminal world and put an end to it once and for all.


Heart of Africa

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Ozark Softscape 1985
Genre: Strategy, Adventure
Rating: 4.3/6
Licence: Commercial
System: C64

[dregenrocks] The player has to explore the continent of africa in search for a valuable tomb containing the so called "Heart Of Africa". You start in Cairo or another main african city at the coast and buy some basic equipment like a canoe, weapons, tools, food and gifts. With this stuff you start to explore the inner land, by canoeing down rivers or just by walking through the deserts, jungles and wide steppes of the continent. On the way you discover famous landmarks to earn some money and meet villagers, to earn some valueable informations about hidden crates and treasures (i.e. gold, silber, ivory). For this you have to give other treasures or a lot of gifts instead to the village-chiefs, who tell you about those secrets. You will also trade for food and may need to get back to one of the harbour-towns to refresh (save game), get money and new equpment. This will become a "treasure-trade-circle" until some chief may tell you about the "Heart Of Africa", your goal to get riches of your ancestor...



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