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Games - 1989 (77 result(s))

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Afterburner

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Sega 1989
Genre: Simulation, Action
Rating: 4/6
Licence: Commercial
System: PC

A conversion of an immensely popular arcade game, Afterburner does everything in its power to deliver the same feeling, but fall short. A long time ago, when I still visited arcade halls, Afterburner was one of my favorite games, but also one of the hardest to play, due to the long line of people waiting for their turn. It was one of those games where you sat down into a seat, which moved with you as you turned the airplane, flew up or down. The soundtrack, a cheap copy of the Top Gun music, blasted from all sides.


Alleyway

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Intelligent Systems / Nintendo 1989
Genre: Action
Rating: 2/6
Licence: Commercial
System: Game Boy

This is the summary of an analysis of Alleyway. The goal of the survey was to determine if this Game Boy launch title stands the test of time. The review process was the following: After an initial online research the game was tested thoroughly in its original environment and a simulation. Additionally a series of interviews and discussions was conducted with contemporary players. The collected data was examined which lead to a conclusion on the game’s merits and shortcomings.


Archipelagos

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Logotron 1989
Genre: Puzzle
Rating: 5/6
Licence: Commercial
System: PC, Amiga (OCS/ECS)

Archipelagos is a strategy game where the player has to clear islands of the poisonous "Blood of the Ancients". In order to achieve this, the player has to find a certain number of stones on the computer generated islands which then must be destroyed. Once this is done, the player must find an obelisk and destroy it as well to bring about peace and tranquility again for the island.


Avoid the Noid

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California Merchandising Concepts, Inc. 1989
Genre: Action
Rating: 4/6
Licence: Commercial
System: PC

For a game thats sole purpose is to advertise a pizza company, it is surprisingly full featured. Avoid the Noid features 10 different levels with 3 floors each and an extra level that includes a rooftop. The goal of the game is to reach the top floor and deliver the pizza to Doom Industries without running into a noid. A noid is an advertising character featured in Domino's commercials back in the 80s who appears as a small man wearing a red skin-tight suit with bunny ears. His sole purpose is to annoy you and prevent you from delivering your pizza in time.


Bananoid

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William Rieder 1989
Genre: Action
Rating: 2/6
Licence: Freeware
System: PC

William Rieder describes his creation Bananoid quite fittingly as a ‘wall-block-paddle-pill game’ with which he wanted to demonstrate that MCGA graphics work on DOS machines. And that is exactly what you get, nothing more and nothing less: A nice looking Breakout clone – or as the name already implies rather one of Arkanoid. To some this might be actual proof that back in the late 80ies the capabilities of PC graphics were underused and underestimated (most DOS games of that era where still stuck in EGA or even CGA mode), to others it plays like one of the hardest games of its kind.


Battle Chess

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Interplay 1989
Genre: Puzzle, Strategy
Rating: 4/6
Licence: Commercial
System: PC

Behold the most unusual and exotic chess game yet, where all the pieces have been brought to life and are ready to re-enact in combat mode what has up till now lingered in your fancy only (if at all). In this game you enjoy not only the great many entangled schemes and clever tactics of capturing and checkmating your opponent as per established tradition, but also the great many ways of graphic violence and execution which is the house special here and possible only in a computer game. Hence Battle Chess.


Battle Squadron: The Destruction Of The Barrax Empire

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Innerprise 1989
Genre: Action
Rating: 4/6
Licence: Commercial
System: Amiga
Rewiewing games belonging to genres which are governed by very strong conventions is not much fun. All too often, you fall back to just going through the motions, performing a mental checklist. Which, not incidentally, is one of the main reasons I rarely dive into shoot 'em ups. It's not a seen-one-seen-'em-all genre, but it is sort of discussed-one-discussed-'em-all. Still, there are some which simply shouldn't go unmentioned. This can be for various reasons, like general popularity, coming from a noteworthy company or even indeed doing something a little different.

Beach Volley

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Ocean 1989
Genre: Sport, Action
Rating: 4/6
Licence: Commercial
System: Amiga

Yay, it's summer! Dig out your bathing shorts / suit, jump in the car and head for the beach. And hope you are one of these good-looking sport-types to avoid being laughed about. Or alternatively, hope there are even fatter people than you to keep the attention away from the result of your beer sessions. Hiring some people with visible mutations could also help...


Beyond Columns

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Brad P. Taylor 1989
Genre: Puzzle
Rating: 3/6
Licence: Freeware
System: PC

+++ Warning! Nostalgia Alert! The following review may contain – more than the usual – traces of idealisation and glorification. +++

Everything begins somewhere… This text started about three sentences ago, your current session in front of your computer right at the moment when you felt like diving into this brave new networked world. The idea to assemble some silicon, gold and other more or less common elements into circuitry, allowing them to busily move some 0s and 1s through virtual places, so the screen in front of you does not just gather some dust or mirror your friendly face, well this idea comes from somewhere around the middle of the last century. Of course the actual origins go back even further, but let us stay in the 20th century and with computers, or rather to be more precisely with first contacts thereof. From a strictly technical point of view, the game I am going to review today even qualifies as such: It is the first implementation of a Columns clone on an IBM Personal Computer.


Blasteroids

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Image Works 1989
Genre: Action
Rating: 3/6
Licence: Commercial
System: Amiga

Blasteroids, along with Phobia and Spidertronic, was one of the first three original games I owned. Ironically enough, I owned it before I even got an Amiga. Oh well - looking at a box cover can be fun, too.



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