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Games - 1995 (82 result(s))

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Actua Soccer

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Gremlin Interactive 1995
Genre: Sport, Action
Rating: 2/6
Licence: Commercial
System: PC

Now I've never been one of the greatest in playing football games... however I do see it as a bad sign when I cannot find a way to move the goalkeeper. Okay, I managed to let him lift his arm... but that's about everything. Limited by this I was naturally not too hard to beat by the computer who pretty much only needed to shoot at the goal to score. Well... I have to admit that this led to frustration. I am willing to accept though that it was just my usual low intelligence hindering me to find out how that @#!* goalkeeper could probably be convinced to do more than lift his arm in the hope to reach the ball without moving or even jumping. Apart from that playing is something like semi-enjoyable. If you can live with getting control over a player that's somewhere in the background instead of the one near the ball and of course an automatical switch once you approach the ball... I do have to be fair though - this does not happen all the time - only in the worst situations. ;)


Alien Bash II

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Glen Cumming / Myles Jeffery 1995
Genre: Action
Rating: 4/6
Licence: Freeware
System: Amiga

The home computer era had a shitload of free games which, as spyware had basically not been invented yet, came with no strings attached. Most of it was rather unspectacular and not particularly worth playing. Case in point: the first Alien Bash, an ok, but unremarkable shooter set on the decks of an alien spaceship. Instead of Alien Breed, Alien Bash II now takes its cues from Chaos Engine.


Alien Breed 3D

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Team 17 1995
Genre: Action
Rating: 1/6
Licence: Commercial
System: Amiga
After four parts, Alien Breed enters the fabled third dimension. In the mid 1990s, it was about time. Though Alien Breed 3D can't claim the (questionable per se) title of being the first Doom clone for itself. A genre which I just can't get the hang of in general. So why am I judging this game anyway? Well, first of all, I have just fought my way through all the previous Alien Breed games, and second, nobody else did it so far…

Alien Breed: Tower Assault

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East Point Software / Team 17 1995
Genre: Action
Rating: -
Licence: Commercial
System: PC, Amiga
Unfortunately, this IBM PC port removes one of the major strengths of Tower Assault: non-linearity. Instead of allowing the player to freely move between levels through an outside area, they are put in an unchangeable default order. Clearly, this removes much of the original's appeal.

Allied General

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SSI 1995
Genre: Strategy
Rating: 4/6
Licence: Commercial
System: PC

Allied General – SSI's cash-in sequel to the Panzer General success. The original's roles are simply reversed: instead of the Axis powers, you play the Allied side. Oh, and it's on Windows, i.e. more difficult to get to run these days. Great, thanks!


Anvil of Dawn

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Dreamforge 1995
Genre: RPG
Rating: 3/6
Licence: Commercial
System: PC

This is a little dungeon crawler where you embark on a quest, as usual. A quest for what you say? A quest for something big to help against the invading evil warlord. It’s the usual deal: you get a weapon, a few spells and many enemies to kill and corridors to crawl around, only this time it occupies a CD.


Atlas

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Sunflowers 1995
Genre: Strategy
Rating: 2/6
Licence: Commercial
System: PC

Considering that Sunflowers created games like Fugger II and the Anno series, a similar game like Atlas can't be all that bad. Surprisingly, however, this game is just a knock-off of a Japanese game from 1991 which falls far behind my expectations.


Baldies

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Creative Edge / Panasonic Interactive 1995
Genre: Strategy, Action
Rating: 4/6
Licence: Commercial
System: PC

Baldies is a real time strategy game.

PLOT

The plot is simple, you have to lead the Baldies to victory over the Hairies.

GAMEPLAY

This is a standard build, research and attack game (no hunting for resources). There are four types of Baldie, breeder (Red), builder (Blue), soldiers (Green), and scientist (White). When the first house is built you have to pick up Baldies and place them in the house (just by dropping them on the house), and then double click on the house for an internal view which consists of four rooms (one for each of the colours) and a hallway. It is possible to move the Baldies from one room to another via the hallway. This allows you to branch into different spheres of research and breeding. For example if you have mostly red then your Baldies will multiply alarmingly. Once four houses have been built you will have access to the "shovel" and the "angel wings". The shovel allows you to extend the land or even remove little sections of the land so as there is only water underneath (I enjoyed going onto my enemies land and trapping his men and drowning them). The angel wings allows you to select a group of Baldies with the mouse and send them where you like (even onto your opponents land).


Battle Bugs

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Sierra 1995
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: PC

Battle Bugs is one of the games that do not need a story. You just complete mission after mission. Nevertheless it has a naive charme because of its theme (insect battles). The military background is ironically weakened by that. Most times they are about "conquering" most of the food that is lying around. That is done by moving a "unit" near the thing that you want to conquer. Then a flag appears on it, slowly rising. If you have more bugs there the flag will rise faster. When it has reached its top you own the object. Unfortunately the enemy tries to achieve the same so that heavy battles take place. As long as both sides have insects around the food nobody owns it. Conquered targets can of course be taken over the other army if it dominates the control zone. Almost any unit has its own special ability, strengths and weaknesses. A grasshopper for example is lethal for enemys but it also is killed fast. Bees can (of course) fly and also drop bombs, dynamite or cheese (!) on the enemy. This last thing is used to stun units. All flying animals have to fear ants with missiles. These specific characteristics should be considered when planning the battle. An example: A huge mass of enemies that would easily crush you hands down comes nearer. You send your "pill bug" in their direction. The enemy army concentrates on it, so that all are on the same place and beat it up. Now your bee starts and drop its bombs on this concentrated mass. The pill bug is immune to bombs but the enemies die in the explosions. Level completed!


Battle Isle 3: Schatten des Imperators

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Blue Byte 1995
Genre: Strategy
Rating: 5/6
Licence: Commercial
System: PC

"Well, if SSI can do it with their Panzer General games, so can we!", Blue Byte must have thought. What they did here was simply porting their successful Battle Isle 2 engine to Windows, made new missions and bam – new release! Guaranteed hit! Well, not quite.



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