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Games - 2002 (3 result(s))

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Ancient Domains of Mystery

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Thomas Biskup 2002
Genre: RPG
Rating: 4.5/6
Licence: Freeware
System: PC

If there is one game that professional developers and publishers hate, it's Ancient Domains of Mystery (ADOM). The final version (1.0) released in late 2002, this freeware role-playing game that fits on a single floppy offers an unprecedented depth of character development and a length of gameplay that easily matches the longest games ever released. In fact, ADOM offers more replay value than any game released in the 21st Century, and unlike many of those games, it remains fun no matter how often you replay it.


Taipan for Windows

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Thomas J. Carroll 2002
Genre: Strategy
Rating: 5/6
Licence: Freeware
System: PC

I just happened to run into an old review of mine:

[quote]Taipan - the legend is brought to the Windows operating system. This is a fanmade remake of the original game for the Apple II - and it features great gameplay in the environment of a true classic. The story is quickly told - you start off in the Hong Kong of the 1860s. You are the captain of a small ship and of course strive hard to become rich - a respected Taipan. You either begin with a little money you have lent from the local money lender who will charge you 10% a month, but would not normally lend someone without money anything (he will always lend you up to two times the amount you already have) or you start with 5 cannons on your ship but without any money (which also means no chance to lend anything). The last option might be the better one as in case you encounter some pirates you are not only able to defend yourself, but if you defeat them you will also get some thousand bucks.


The End of He-Man!

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Mr Creosote 2002
Genre: Adventure
Rating: 0/6
Licence: Freeware
System: Interpreter

The Good Old Days' second birthday special - an Adventure walking along the fine line of cheesiness and geeky fan-ideas.

The main technical difference to all my other games is that I didn't use a full-blown sophisticated language anymore. Much too much fuss. Instead, I relied on TADS (Text Adventure Developement System), a free C++ like language specialized on IF. The main reason I chose TADS and not Inform or any of the other competitors is that TADS is very easy to learn. It's purely event-based. That means to program a game, all I had to do is define the objects, locations and persons and set routines how they interact with each other. The TADS engine connects it all then with the already great parser which comes with it. Of course I also added to and customized that one. But a big chunk of the work of a real game engine (which none of the older games have) didn't have to be made - I could concentrate on the contents of the game! The source code writte by me is over 2000 lines long. Then add even more for the engine and you get the picture how much work has been put into this.



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