Games - 2014 (7 result(s))


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Fifteen Minutes

Ade McT 2014
Genre: Adventure
Rating: 4/6
Licence: Freeware
System: Interpreter

When I saw this game in the Interactive Fiction Competition, I knew I would end up writing a review about it. Regular readers will know I'm a sucker for time travel stories. Although there are many different approaches to designing such a mechanic and weaving a plot around it, it is (in the good cases) always such an inherently logical construct which I can't help but admire!

Hunger Daemon

Sean M. Shore 2014
Genre: Adventure
Rating: 4/6
Licence: Freeware
System: Interpreter

Hunger Daemon is a game about the search of a long-time veterinarian student for a heart, a girl and something to eat… not necessarily in this order. His journey is linked to his uncle, who wants to take over the world by summoning an elder being into his body. Of course this cannot be for real, so the only serious question he has to ask himself is: When are you going to get your hands on some food?

Shattered Pixel Dungeon

Evan Debenham 2014
Genre: RPG
Rating: 4/6
Licence: Freeware
System: Android

Let's dive into this dungeon. No reason, other than it being great fun! But first, a bit of history.

Actually, there used to be a mobile version of Brogue at some point in the past. Though clearly, porting a game intended to be played on a large, landscape oriented screen using a full physical keyboard to a small, portrait oriented device with typically only a touchscreen can easily be considered a Herculean task. Interface clunkiness being just the tip of the iceberg of major obstacles.

The Black Lily

Hannes Schueller 2014
Genre: Adventure
Rating: 5/6
Licence: Freeware
System: Interpreter

[Herr M.] For this year's 20th Interactive Fiction Competition, Mr Creosote decided not just to limit himself to reviewing, but deliver material for discussion in the form of his own game. Black Lily is the title of a dark chrome nightmare whose protagonist is plagued by some suppressed details from the past. I sat down with the author to talk about the game a bit and look behind the scenes.

The Entropy Cage

Stormrose 2014
Genre: Adventure
Rating: 3/6
Licence: Freeware
System: Interpreter

The interactive fiction community is split into two camps: Those that prefer the more traditional parser games (which mostly put a stronger emphasis on the interactive part) and those that like the hypertext ones (which mostly prefer the fiction part). So as always, a group of people cannot be small enough without quarrelling about how to do things. Some people go as far as outright avoiding games from a certain ‘faction’ or playing them just to criticise them for all the things they are not. The Entropy Cage mirrors this conflict in its story. It is hard to tell whether it is intentional or not, but anyways it is nice to find a game about the dogmatism of a hidden computerised society in an almost obscure online subculture.


Hanon Ondricek 2014
Genre: Adventure
Rating: 4/6
Licence: Freeware
System: Interpreter

There are some themes which will always belong to the staples of fiction. Exploring a haunted house is one of such mainstays. Look around on this very website and you'll find numerous examples, ranging from good to bad. Today, I will discuss Transparent, a game whose protagonist arrives at such a house as part of a film crew, ready to take some preparatory photos. I guess – player motivation and backstory are largely absent, but this is really not much of an issue as you'll be drawn in soon enough and natural curiosity takes over.

Valiant Hearts: The Great War

Ubisoft Montpellier Studios / Ubisoft 2014
Genre: Action, Adventure, Puzzle
Rating: 5/6
Licence: Commercial
System: PC

While I watch my character walking slowly towards the sunrise at the end of Valiant Hearts: The Great War, I take a look back at the road that has brought me here. Considering that for the most part it lead through the battlefields of World War I, the journey was surprisingly rich in variety, and it entailed even some nice memories besides all the horror. Yet it has been exactly those contrasts, these emotional ups and downs, which make these sensations so intense. Its beginning seems almost a bit unreal now, but soon the story will come to an end, and I cannot remember when I had such a feeling of accomplishment at the end of a computer game.

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