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You're currently browsing old newsposts. Since the site's directory and file structure has changed several times over the years, the more you get into the past, the more likely it is you'll find the links on these pages not working. Use the regular navigation to find the respective contents in this case.

2018-04-03

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…and he deserved it, the sucker! I'm giving this planet to my daughter as a present. And why not? Let's just hope she won't backstab me later, so I'll better be careful.

Starlord's strength lies in the permanent uncertainty. You may have just scored a major military victory, but it may turn into a Pyrrhic one. Not just due to the obvious reasons (e.g. having lost too many fighters), but also due to other, more subtle effects. Maybe you have angered a more powerful, highly influential friend, ally or direct superior of the lord you have just beaten on the battlefield. Meaning a vastly superior force may be on the way to your own home world as you are still bathing in the glory of destruction. These are considerations not governed by game rules, but enabled by them, as it happens in good game concepts. If only this one's implementation were more playable…

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