Cinemaware's twilight years… this famous and infamous company's penultimate game in their trademarked classic genre-bending style. The Master Designers (as their original name claimed) at their peak. Shame that market failure prevented them from going further. Though is it? Oh, yes, as their last games showed a clear upwards trend – and It Came From the Desert should be considered in their top two, if not their finest hour bar none.
Inspired by 1950s creature features, most specifically the charming Them! (and maybe to a lesser degree the awfully entertaining Empire of the Ants), a radioactive meteor crash causes regular ants to grow to giant size and invade the nearby village. The player has to collect evidence of their existence, marshal the defense and finally destroy the threat to humanity.
What distinguishes this game from Cinemaware's earlier ones, though? It is two main aspects which come to mind.
First, the storytelling is simply spot-on. The cliché genre characters and themes represented are simply delightful. The backwoods desert village hoping for a brighter future as post-war economy starts booming. The outsider protagonist, seen with suspicion by many locals, fascinating the eligible women. The wholesome love interests and the sexpot. The scientist nobody wants to believe. The buffoon mayor who simply refuses to believe until it's almost (or actually, depending on player performance) too late. The young, eager sidekick. The greasers out for dangerous fun even in the face of extinction. The business interest of the construction and the mining companies being held above certain doom by some. To name just some.
Second, and even more importantly, this is the one time they got gameplay close to flawless. Once again, it is a mixture of many mini games, though this time around, there is the distinct impression that theme and plot came first and the gameplay elements originate organically from the storytelling needs. Never does it feel tacked on just to have another action sequence. And then, the game even almost fully transforms from one main genre to another as it goes on. Again, in a fully valid manner, because gameplay follows the a major plot point.
It starts as an adventure game of sorts, with the player moving around a city map in real time, having encounters leading to conversations or other interactions. Again, the initial objective is investigating the ants and convincing key people of their existence. The game allows for some non-linearity there – concerning time, place and nature of evidence – so that different routes are possible and optimization isn't so obvious. Also worth noting, it leaves ample time to explore side plots, such as the conflict with the greasers or the pursuit of a love interest.
Later on, the main activity shifts towards a simple strategy game where different kind of forces can be deployed on the map to defend the city against ant attacks. Which makes a lot of sense in the gradual progress of the plot.
All throughout, little action sequences keep up the challenge and make for quite varied entertainment. Players get to drive a car, fly a plane, have various types of shoot-outs with giant ants, escape from hospital treatment in a hilarious slapstick scene, have knife fights and so on. Again, it all makes sense. You need to get to the ants' nest? The game will allow you to walk, though good luck getting through the ant hordes. You could hop into a tank to drive or take a biplane to fly there. If you have kept the airfield intact. Yup, and the biplane can also be used for other purposes, such as scouting, of course.
Meaning: the design is mostly exhaustive in two dimensions. First, instead of simply saying “we need an action sequence of fighting through the ants to get to their nest” and then designing this standalone mini-game, the designers apparently considered what is already in the game, which of these means could be used to accomplish said task and then allowed for all of those. Second, this leads to many of the in-game resources having more than one use.
Coming from a smash hit like Defender of the Crown and if they improved so much in subsequent years, how could Cinemaware fail? Apart from the fact that they weren't very good at timely porting and therefore constricted themselves to technically powerful, but commercially slowly failing platforms like the Amiga, one factor may have been that the market clearly moved towards more clearly cut gameplay concepts. The genre definitions became much better defined, target audiences of one often rejected aspects of the other. Cinemaware's much more theme or plot driven approach finally satisfied nobody at the time.
As one of their final attempts to stay afloat, they produced a data disk called Antheads (even marketed as It Came From the Desert II, although it required the original game to play) which offered a second, slightly adapted variant of the original set in the same locations where now humans are turning into ants themselves. Nice for fans, but for sure, this did not engage new players.
Nowadays, in an age where narrative driven games have carved out their own niche and found a strong audience, a past gem like It Came From the Desert may be ripe for re-discovery. Even if only to really see how far Cinemaware came from their not-so-humble and broadly successful, but actually fairly poor beginnings to well-rounded productions like this in just few years. Pity that everyone remembers them for the former instead.
Comments (30) [Post comment]
Will do!
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The DOS port was Level 9's last attempt to stay afloat, making it quite an interesting historical artefact as well. If you cover it, be sure to invite me, I'll talk for three hours straight
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I think we should check out the original with @dosgameclub one day
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It's not blockbuster level, but then, what is from those times (save for Mario)? I post something not particularly profound about It Came From the Desert, whoosh, a dozen responses. At least within certain circles, this game still inspires. I guess some day, I'll (seriously) play the second one and watch that movie...
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They are some of Josh Mandel's finest work.
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It's produced by a Finnish team I think. The rights are currently owned by Starbreeze which isn't Finnish but I have a vague memory there was some connection there. I just feel like someone really wanted to do something with that specifically for personal reasons. It's not like it's a blockbuster IP.
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SQ4 bargain bin games getting a lot of mileage lately
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Don't forget the amazing spin-off in Space Quest IV.
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I’ve seen it and not a huge surprise but it’s bad. The goofy thing is that it basically has nothing to do with the property other than having giant ants so like, why use the IP? It’s not exactly a really famous game
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it was on TV here a some time ago. I recorded it, but haven't had the courage to actually watch it. So it is just sitting here on my hard drive.
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Strangely enough there also was a movie made a few years back: https://youtu.be/GpeweWFrwGM
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The cover answers that question, doesn't it?
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Yes, the whole publication strategy is weird. You need the original game to build bootable disks, so it's not standalone. Yet, they put a 2 in the title.
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That cover is super confusing to me. I thought it was like a data disk expansion for It Came From The Desert 2 but no, it's an expansion for It Came From the Desert 1.
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Nope! It took a long time! I once was scarfing down a bowl of cereal and looked down to see it was full of ants. Really gross!
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Oh, not anymore?
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absolutely.
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it's on my list to play, for sure! As a kid ants were the most terrifying thing.
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Looks like something that would come from the desert
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I haven't. The Steam reviews seem okay-ish
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Have you played it? Screenshots don't look so attractive, unfortunately.Link for those not liking Steam: https://tim-rachor.itch.io/it-returned-to-the-desert
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It better be amazing, considering its legacy
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someone also made a spiritual sequel early this yearhttps://store.steampowered.com/app/2188620/It_Returned_To_The_Desert/
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I think Cinemaware didn't last long enough anymore to port it anywhere. Which maybe is a good reason for this one to be so obscure.
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oh wow. This looks amazing
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oh wait, it's Amiga only. This explains a lot.
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I love the original but I didn't even know there was a sequel
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This game is great! I remember when it was released, I was stuck playing this game for Months! It has such a great story and style that I still play it for days...
This game is on my list of greatest games ever!
They should remake the game for newer computers so that everyone could enjoy this classic...
//Cheers
Yehhh i loved to play this on....
Never ended it though. I just couldn't survive in the antnest.
Wasn't there also a part to of this game?