Robo Rumble
While not an instant classic, Robo Rumble offers some interesting ideas to set it apart from other RTS. Instead of acquiring/mining resources to build your units with, Robo Rumble gives you some money at the start which can be used to spend on making units. When your units die in battle, you'll get the costs of building them back. Between missions you can buy parts for new robots in a conversation-style interface. Each mission is typically over when your units destroy the enemy's base (which looks like nothing more than a black hole the enemy units come out of).
Graphics is definitely one of Robo Rumble's strong points. The game has some great lightning effects, detailed background graphics, and nice 3D card effects. Unfortunately, when all is said and done the game is nothing more than a combat-intensive RTS without much emphasis on strategy, where each new mission looks remarkably the same as the last. Robo Rumble is not a bad game, but it could be much better and deeper with more gameplay options and mission variety. As it stands, it might appeal to action gamers who want some strategic elements in their game, or RTS fans who are looking for a more arcade-oriented title than Kohan.
Average Rating: | 7.51 [79 votes] |
Genre: | Strategy |
Designer: | |
Developer: | Metropolis |
Publisher: | Interactive Magic |
Year: | 1997 |
Software Copyright: | Metropolis |
Theme: | Science Fiction |
Multiplayer: | Internet |
Related Links: | |
More Info: | Mobygames | The Web |
System Requirements: | Windows 95/98 |
If you like this game, try: | Metal Fatigue, Total Annihilation: Kingdoms, Incubation |
Thanks to... | |
Technical Notes: | CD-rip version |
Screenshots © The Good Old Days