International Bridge Contractors
The game is turn-based: each player?s turn comprises up to 6 phase. The first phase is the company status display which requires no input from you, but shows all the pertinent information about your business including the number of bridges built (ordered by costs per foot), work crews available, R&D investments, materials, and most importantly cash. The second phase is the company purchases display, where you can hire work crews, buy materials, and/or invest in R&D. The third phase is the obscurely named ?secretary?s report? phase. This is where random events happen (there are 65 possible events) to either help or hurt your business. I don?t like the fact that some events can immediately make you lose the game (reminds me of the bankruptcy card in Monopoly), but at least the chance of getting them is rare.
The fourth phase is the R&D phase, which will only be active if you spent some R&D investment in the second phase. Here you will be told of any new breakthrough, which will reduce your costs of building the bridges. Your incremental R&D investment will also decline, thereby encouraging you to invest more. The fifth phase is the bridge specifications display. This screen shows the six bridges, their traffic types, their costs per 100 feet, and their safe and maximum distances. This phase is essential because it shows you cost information you will need to make better bids in the next and last phase: the crucial contract bidding phase. Here each of the 6 bridge types will be selected at random, with a controlled-random length. Your cost for building the bridge (materials, labor, etc.) will be displayed. If you do not have enough work crews or materials to build this bridge, you will be notified and your turn will end.
IBC is a lot of fun if you like business simulations ? especially one that depicts a services industry that not many other games focus on. Your success depends on a careful balance between bidding price and construction costs. Naturally, if you bid too high, you will not get the contract. If you bid too low, you may find yourself strapped for cash when you discover your costs are much higher. The ?right? bidding amount appears somewhat random, since I could sometimes get away with hundreds of millions of dollars in profit which I could not replicate. R&D is a huge benefit, since lower costs allows you to make lower bids. Overall, I have a lot of fun with this underdog which should please all die-hard fans of business sims. Recommended!
Average Rating: | 7.45 [40 votes] |
Genre: | Strategy |
Designer: | William Hileman & Philip Case |
Developer: | Freeware |
Publisher: | Freeware |
Year: | 1986 |
Software Copyright: | William Hileman |
Theme: | Unique, Modern, Business |
Multiplayer: | Turn-based hotseat |
Related Links: | |
More Info: | Mobygames | The Web |
System Requirements: | DOS |
If you like this game, try: | What They Don't Teach You at Harvard Business School, Pontifex, Structural Engineering Challenge |
Thanks to... | |
Technical Notes: |
Screenshots © The Good Old Days