Attic of the Underdogs

Wing Commander: Privateer

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Review by Underdogs:
The year is 2669. You are an experienced space crewdog who has just inherited an obsolete Tarsus scout/merchant ship from your grandfather. With it and your few remaining credits, you decide to seek your fortune in the frontier Gemini Sector near the borders of human and Kilrathi space. Before your first deal, you are attacked by roving pirates. Being the hotshot pilot you are, you turn the tables on them. One of your missile shots goes awry, hitting a dormant object. It comes alive with an eerie green glow, and moves silently off....

So begins Wing Commander: Privateer, one of the best mercenary space combat games ever made. You are free to explore the Wing Commander universe by taking on the roles of merchant, mercenary, smuggler and/or pirate. There are always many missions you can choose from, and you can ignore the main plotline as long as you please by taking on less important jobs. The action takes place in the Gemini Sector, each quadrant in which is teeming with solar systems, Kilrathi and Confed ships, pirates, asteroids and other hazards. In turn, most solar systems are dabbed with their own planets, space stations and jump points to other systems. There are over 64 star systems you can explore, all adding to dozens of hours of sheer entertainment.

The space combat engine used in Wing Commander 2 was greatly improved in Privateer. While still relying on bitmaps, images are now sharper, details are much more abundant, and pixellation is greatly reduced in comparison to the WC series. Because Privateer takes place behind the front lines of Kilrathi/Confederation conflicts, ships you will encounter are also more colorful and varied, and loose-floating cargo items reveal a surprising amount of close-up detail. You will also see some stunning space station interior renderings and planetside city views; Origin evidently had a lot of fun with its in-house 3D rendering software.

The combat interface and flight model carry over from Wing Commander games and are very effective, although they still blatantly ignore the laws of physics (banking is impossible, for instance). Power management features borrowed from Lucasfilm's X-Wing have been added, adding a nice dimension of challenge. And as if all that isn't enough, the game also has a very interesting main plot that combines elements of political intrigue, backstabbing surprises, and sci-fi cliches into an absorbing space drama. My only gripe with the game is that the ending is rather disappointing, especially considering that the last battles are very difficult. However, the plus side is that the game is still playable afterwards, by accepting missions from the mission computer or Merchants/Mercenaries Guild.

With amazing graphics, strong "you are there" atmosphere, excellent plot, and best of all, a great sense of freedom in the vast gameworld, Privateer is a must have for every gamer's collection. It may have a flight model as realistic as Elite, or a trade model as captivating as Starflight, but at two o'clock in the morning, all you can think of will be how to roast that damn pirate ship to make nice salvage operation afterwards. Two thumbs up, way up!

Note: You can download the starmap picture (GIF format) here.

Average Rating:8.98 [1958 votes]
Genre:Action
Designer:Chris Roberts
Developer:Origin Systems
Publisher:Origin Systems
Year:1993
Software Copyright:Origin Systems
Theme:Science Fiction, Freelance
Multiplayer:
Related Links:The Privateer Source , Privateer Remake Site , Classics Reunited
More Info:Mobygames | The Web
System Requirements:DOS
If you like this game, try:Privateer: Righteous Fire, Privateer 2: The Darkening, Privateer Remake
Thanks to...Gd2001 
Technical Notes: