Letters from Home
You start the game with no idea of what you are supposed to do, but soon it becomes clear that the real point of the game is collecting the 26 letters of the English alphabet by finding things that represent or resemble them in some way. For example, you find a cup of tea, which represents the letter T. The game is a bit similar to Nord and Bert in that the gameworld doesn’t follow the law of physics—rather, it is based on surreal, language-based puns that are internally consistent. Most of these puzzles are fun, and a few are quite remarkable. The writing is adequate throughout, although there are some awkward descriptions that make the puzzles too ambiguous.
Letters from Home is definitely longer than the 2-hour limit rule of the IF competition. Some of the 26 puzzles require multiple steps to solve, and clues are not generously given. With a world where everything keeps turning into letters of the alphabet, and abstract concepts like letters can be carried around in your inventory, Letters from Home will keep you entertained for a few hours it takes to solve it. Although as a language-related game it pales beneath the superior Ad Verbum, Letters from Home has a lot of personality and unique touches to stand out on its own. Two thumbs up!
Average Rating: | 7.6 [5 votes] |
Genre: | Interactive Fiction |
Designer: | Roger Firth |
Developer: | Freeware |
Publisher: | Freeware |
Year: | 2000 |
Software Copyright: | Roger Firth |
Theme: | Humorous |
Multiplayer: | |
Related Links: | Paul O'Brian's review |
More Info: | Mobygames | The Web |
System Requirements: | Inform |
If you like this game, try: | Nord and Bert Couldn't Make Head or Tail of It, Ad Verbum, t-zero |
Thanks to... | |
Technical Notes: |
Screenshots © The Good Old Days