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Posted at 17:57 on January 22nd, 2017 | Quote | Edit | Delete
Member
Master Gumby
Posts: 84
The List is still in work:
GAMEPLAY
→Skill addressed
→Luck Skill ratio
→Interaction methods
→Used Models
APPEARENCE
→Visual
→→View type
→→Style
→Acustic (ignored by most)
OTHER CONTENT
→Violence
→Story flow type
→Grade of Realism
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????????
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Edited by MasterLee at 18:04 on January 22nd, 2017
Posted at 17:39 on January 22nd, 2017 | Quote | Edit | Delete
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Admin
Reborn Gumby
Posts: 11146
Originally posted by MasterLee at 16:35 on January 22nd, 2017:
Basic thing when setting some new Classification System is to check out the Dimensions that should not overlap.

Agreed, that's a very good way to start. What would be the dimensions relevant for the classification of video games?
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Now you see the violence inherent in the system!
Posted at 16:35 on January 22nd, 2017 | Quote | Edit | Delete
Member
Master Gumby
Posts: 84
As there are many reasons why you need an Game Classification system. Basic thing when setting some new Classification System is to check out the Dimensions that should not overlap. For example for an pain classification System you could have the dimensions location, strength and also type. One attempt you can find in wikipedia https://en.wikipedia.org/wiki/Game_classification#cite_note-CAATM-4 is the question who get killed. Which is an really specific question. So one dimension maybe violence occurrence. Than start by a far look it would be Yes or No. Only No needs nearer specification. But that category maybe only an sub category of the Content Dimension.
So far here is what i have.
GAMEPLAY
→Skill addressed
→Luck Skill ratio
→Interaction methods
→Used Models
APPEARENCE
→Visual
→→View type
→→Style
→Acustic (ignored by most)
OTHER CONTENT
→Violence
→Story flow type
-----
????????
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