Gobliins 2: The Prince Buffoon (3467)
Company: Coktel Vision
Year: 1993
Genre: Puzzle, Adventure
Theme: Cartoon & Comic / Misc. Fantasy / Humour
Language: English
Licence: Commercial
Gobliins 2: The Prince Buffoon (ID: 3467)
- Disks:
- 2 x 3.5" HD (1440kB)
- Format:
- Raw (.IMG)
- Status:
- Unverified
- Language:
- English
- Contributor:
- keropi
- Notes:
- v1.000.000. Disk 1 is possibly modified (MDO.CFG). In every other way the same as ID 235.
- SHA1 Hashes:
1e63b57adc7feb9163363d94d33e95e876ebb06a disk1.img c1eb84fa8e701a3ff8dd6464e3b96492d59d9de6 disk2.img
Added: 2020-02-08
Edited: 2020-04-20
Gobliins 2: The Prince Buffoon (ID: 59)
- Disks:
- 3 x 5.25" DS HD (1200kB)
- Format:
- Raw (.IMG)
- Status:
- Unverified
- Language:
- German
- Contributor:
- T-Pow
- Notes:
- This is Coktel's original release
- SHA1 Hashes:
f7047dc1b94cb2c9bcaadcf3fb9d7c0269688921 disk1.img 68ba1d20d11e0c0a810ed8d5695b88b67bd63a73 disk2.img b6158f83fb839d27d2c5a6fe49321640933b2d67 disk3.img
Added: 2010-12-04
Edited: 2020-04-20
Gobliins 2: The Prince Buffoon (ID: 235)
- Disks:
- 2 x 3.5" HD (1440kB)
- Format:
- Raw (.IMG)
- Status:
- Verified
- Language:
- English
- Notes:
- V1.000.000 - Sierra release
- SHA1 Hashes:
295d025ddb3953289aee6c96d69d3276111f8ea8 disk1.img c1eb84fa8e701a3ff8dd6464e3b96492d59d9de6 disk2.img
Added: 2013-06-08
Edited: 2020-04-20
Comments (11) [Post comment]
Freshly miniaturized, progressing on the desktop was not very hard. I didn't like performing one action three times in a row, but it was apparent it had to be done, so no big deal. Overall, puzzles suddenly seemed quite trivial ("make fire channeling sunlight through a glass shard" etc.). Still not sure what it is we're trying to achieve globally here.
[batch posting ends here, anything further will hopefully be reported as we go, if we go on]
Very short Gobliins 2 session. Surprisingly, everything on the next screen made perfect sense and things were easily performed as well. A far cry from the previous scene! Small exception: using pepper on the cockroach. Gah, this meant we had to get another one from the previous screen again!
Weird: we have now actually freed the prince, but the game goes on. Not sure what there still is to achieve.
[I'm reposting some items from Mastodon here]
Been playing a bit of Gobliins 2 with my daughter. I thought it could be suitable for her. Hardly any text, lots of cartoon slapstick, even when you're not making any progress. Can't die, unlike the first game. So far, it's fun for both of us. However, I have vague memories of the first few screens being the highlight of the game. Will see how it develops.