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Ultima: Escape from Mount Drash (1983)

Posted at 07:47 on April 6th, 2013 | Quote | Edit | Delete
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Ultima: Escape from Mt. Drash is a real rarity: It was created by a friend of Richard Garriot around 1983 and without further ado Sierra labeled it as Ultima, although it ultimately had nothing in common with this role playing series, with the exception of some names and said friendship. Produced in very small numbers for the VIC-20, a system which on top of that was declining in popularity, a retailer is said to have thrown almost all copies off a cliff somewhere (E.T. anyone?), which is why the game was thought to be lost for a long time. Finally, some copies appeared on well known auction sites, where they reached prices as high as $3000 (in words: three thousand US Dollar). And actually that's the end of that. I have nothing more to say…


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Posted at 19:12 on May 16th, 2013 | Quote | Edit | Delete
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Here is an interesting recent article about the genesis of this game: http://www.filfre.net/2013/05/the-legend-of-escape-from-mt-drash/.
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Now you see the violence inherent in the system!
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Edited by Mr Creosote at 19:13 on May 16th, 2013
Posted at 17:02 on May 17th, 2013 | Quote | Edit | Delete
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Nice find! Quite interesting article, which sheds some new light on the most fascinating aspect of this game, namely its history. Though I still doubt that that we will ever know the whole truth about this game's genesis. ;)
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Posted at 20:32 on July 29th, 2014 | Quote | Edit | Delete
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This is a short and simple game. It was converted from the original Commodore Vic-20 game for Windows only. The conversion is designed for 320x200 resolution and doesn't re-size. I played it in Windows 7 64bit fine, though I had to lean to within inches of my monitor to see what was going on (320x200 is rather tiny on a 1366x768 screen.) I also tried it in XP mode, but it still wouldn't resize. Finally, I tried it on my Windows 98 Virtual PC build and it played with the same re-sizing issue, though there were issues on load forcing me to load it twice every time. There may be settings in Virtual PC allowing a re-size, but I could not find them (Virtual PC gives a message "Virtual PC has disabled live resolution switching.")


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Posted at 06:48 on July 30th, 2014 | Quote | Edit | Delete
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Cool, someone else suffered through this game too and found it inspiring enough to write a review. :D Thanks for you thoughts!

As for the resizing problem: I had that too. But what I find even stranger is how the rest of the screen is filled with green background and the game itself is stuck at the bottom left corner. I guess the best way to fix this would be sifting through the source code and try to resize things manually. This begs the question whether it is worth the trouble though.

Did you finish the DOS port? I think it's a bit harder than the original, because you get only three spells over the whole game, while in the VIC-20 version you had threee spells in every level. The fighting is a bit easier though, since you can hit a lot faster.
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Dear Sir, I object strongly with the last thread, and the next post.
Posted at 15:55 on January 4th, 2018 | Quote | Edit | Delete
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Seems like the game recently set a new record: It was auctioned off for 9002$, which might make it the most expensive Sierra game ever… or until the next auction at least. ;)

Sources: Sierra Chest and EBay
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Dear Sir, I object strongly with the last thread, and the next post.
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